books about: Videogames
books:
The Book of Games Volume 2: The Ultimate Reference on PC & Video Games (Book of Games series)
3 reviews
Bendik Stang
,
Morten A. Osterholt
, ...
gameXplore N.A. Inc.
, 2007
Well Researched, Well Thought Out
I was privileged to be sent an advance PDF copy of The Book of Games Volume 2 by author Bendik Stang, and having now completed my reading of this volume in one evening, I am eagerly looking forward to the print version. The Book of Games Vol. 2 has matured exponentially over its previous incarnation, which I feel is very appropriate as Volume 2 has a very pointed focus on the maturity which the ...
The Pagemaster
1 review
David & Contreras, Ernie Kirschner
Turner Interactive
, 1993
Pagemaster
The Pagemaster was released in conjunction with the Macaulay Culkin part/action part/cartoon feature film released in 1994. Guide your character through a selection of levels based around themed books, ranging from Horror to Adventure and Fantasy worlds. You can use magic and stomp enemies to death by jumping on their head. Enemies include bats, flying books, giant hands, ghosts, pirates and many ...
Death Game
12 reviews
Cheryl Swanson
Zumaya Publications, LLC
, 2006
Chills and thrills galore--impossible to put down
Death Game is the story of an audacious plot to destroy the Golden Gate Bridge. Pop a bowl of popcorn, settle into a comfy chair, you won't be putting it down. Cooper O'Brien, a kick-a#$ San Francisco gal so real you can't believe you haven't met her, is on a mission to save her troubled teenage brother. Cooper becomes the guardian of fifteen-year-old Jimmie O'Brien after her parents are ...
Croatian Tales of Long Ago, Part Two (German Edition)
1 review
Ivana Brlic Mazuranic
Organa, LLC
, 2006
Croatian Tales of Long Ago-Part I & II
The tales and animation are excellent, quite a nice way to introduce Croatian literature to your kids.
Hunting, Gathering, & Videogames
4 reviews
Todd, Allen Gates
Booklocker.com, Inc.
, 2006
Hunting, Gathering, & Videogames
After reading the back cover's focus on the question "Why do we have to work?", I thought "What kinda of a stupid question is that? We HAVE to work because . . . ." Hmmmm. Stuck for an answer, I decided to read this wisenheimer book just to peruse the author's bio to see exactly what asylum Mr. Gates was currently operating out of. Well, after I read it I realized that these weren't the ravings ...
i am 8-bit: Art Inspired by Classic Videogames of the '80s
8 reviews
Jon M. Gibson
Chronicle Books
, 2006
IN 8-BIT WE TRUST!
"I AM 8-BIT" is a must have for those old school fanatics who long for another golden era... one of the best books ever made. Buy it now!!!
The Rough Guide to Videogames 1 (Rough Guide Reference)
2 reviews
Kate Berens
,
Geoff Howard
, ...
Rough Guides
, 2008
Simply Awesome
I hate to sound like some over exuberant fanboy who might fall in love with just the idea of this book, but I'll risk it. This Book Is Awesome. When I picked this up I expected nothing, but then I started flipping through, and there's literally something on every page that you can just start reading without having to start all the way at the beginning of the book, which I love. There are 100 word ...
The Art of Game Design: A Deck of Lenses
4 reviews
Jesse Schell
Schell Games
, 2008
Brilliant Design Aid
This product is brilliant on any number of levels. The idea of applying "lenses", or different ways of looking at design issues is wonderful all by itself, but it is very clear that Professor Schell has given a great deal of thought to each of the lenses in the deck, and designed approaches and questions that really force the designer to look hard at her/his work, probably in a way that never ...
Game Writing: Narrative Skills for Videogames (Charles River Media Game Development)
4 reviews
Charles River Media
, 2006
Good, but Focused
This is a good book. It suffers from having multiple authors in that it lacks the consistent tone that most writng books have, but all the writng is still good. It is focused on the interface betwen the writer, the game, and the team, and is long on cautionary points. It will be of value to anyone who is writing, producing, or leading all or part of a game team, particularly if they lack ...
Super Mario RPG: Legend of The Seven Stars Nintendo Player's Strategy Guide
1 review
M Arakawa
Nintendo Power
, 1996
Very Good Guide
I've always enjoyed guides done by Nintendo Power. The guide is very through and covers all aspects of the game. Unfortunately this isn't even on the Nintendo site anymore so I don't know where else you can find it. Pros -Covers attack techniques -Covers statuses -Covers special attack -Broken down by chapters -The introduction to each chapter gives you an overview of what you will do. ...
Unit Operations: An Approach to Videogame Criticism
3 reviews
Ian Bogost
The MIT Press
, 2008
Criticism Reloaded
Unit Operations is every bit as brilliant - and damn fun a read - as those of us lucky enough to've had early glimpses at Bogost's project had hoped. It's tempting to write a review of this book in the form of a treatment for a mega-million-dollar console game, and that temptation seems to me no accident: this book will change the way you pay attention to ALL, in both senses of the word, coded ...
Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential ...
5 reviews
Bill Loguidice
,
Matt Barton
Focal Press
, 2009
Scholarly, Nostalgic and Fun! An Instant Classic!
"Vintage Games" is a surprisingly comprehensive, scholarly, fun, and informative work on subject of video games, which is a subject not taken too seriously by the general public. And when I say "scholarly," I don't mean it in a boring sense, because the book is anything but; it is a refreshingly adult and entertaining treatise on the games in question, and of their impact on "our" generation. ...
Reset: A Videogame Anecdote
1 review
Steven Metcalf
BookSurge Publishing
, 2008
RESET your expectations
If you love video games then this is the book for you - ACTION - DRAMA - INTRIGUE - MORAL OUTRAGE! This book covers all the bases about games and the industry that makes them, kinda like an issue of GAMEPRO or EGM - and it has a sense of humor about the whole thing too, which thankfully a book about video games should have instead of trying to be classical textbook analysis. "From Barbie to ...
Virtual Tennis
1 review
Interplay Sports
Interplay Sports
, 1999
Virtual Tennis
Virtual Tennis is a tennis game that lets you challenge the top players for the World's Number One ranking. It features all of the shots of professional tennis players; your choice of several different strokes (including the drop, lob and super shot); full 3D player models, courts and stadiums; on-court atmospheric sound effects; auto shot replays from various angles; and more.
Geek Mafia
23 reviews
Rick Dakan
Blue King Studios
, 2006
An intelligent and funny caper
A great read! It's got twists and turns, smart funny characters, intelligent cons and brilliant outrages committed against America's rich right wing, a mix of cool technology, suspicion, courage, politics and love...who could ask for more from a novel? You don't even have to be a geek to love it, the fast-paced well-plotted story carries the technology along for a ride rather than the other way ...
Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution
13 reviews
Heather Chaplin
,
Aaron Ruby
Algonquin Books
, 2005
The Best Book about the Game Industry
Simply put, Smarbomb is well-written and insightful. The words on the page are enjoyable to read, and the portrayals of the movers and shakers of the industry are the kind of writing you usually find in award-winning literature. This is rare -- writing about games is usually not very interesting nor does it presenting views that challenges or makes you think. Trust me, I know. I've worked as ...
Superman Returns(tm): The Videogame Signature Series Guide
1 review
BradyGames
BRADY GAMES
, 2006
Great guide
Wonderful guide filled with pictures, suggestions and even a full map. Fun reading and does a good job explaining what the objectives are. High quality guide.
Persuasive Games: The Expressive Power of Videogames
4 reviews
Ian Bogost
The MIT Press
, 2007
*Invitational* Game Criticism...
Although Ian Bogost clearly has a vested interest, as a game designer and critic, in the ability of games to communicate powerful, evocative messages, Persuasive Games seriously challenges some pervasive assumptions behind games, reception and interactivity-- taking a run at how games communicate all the wonderful (or terrible) things they are assumed to communicate. Bogost makes several rather ...
Streetfinder (Rand McNally Streetfinder)
1 review
Topics Entertainment
, 2002
System Requirements
Microsoft Windows 95, 98, NT 4, ME, 2000, XP. 256 color monitor. VGA Card. 16 MB RAM. 80486 PC. 2X CD-ROM Drive. 110 MB of hard disk space. To access the Rand McNally web site, an Internet Provider, 14.4 baud or higher modem and an internet browser are required. GPS feature requires laptop computer and a NMEA-compliant GPS receiver.
Tomb Raiders and Space Invaders: Videogame Forms and Contexts
1 review
Geoff King
,
Tanya Krzywinska
I. B. Tauris
, 2006
A Must Have Videogame Bible
Tomb Raiders and Space Invaders: Videogame Forms & Contexts By King, Geoff; Krzywinska, Tanya Book Description This book focuses on key formal aspects of video games and the experiences and pleasures offered by the activities they require of the player. A wide range of games are considered, from first-person shooters to third-person action-adventures, strategy, sports-related and role-playing ...
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Kindle - Amazon's New Wireless Reading Device
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