books by Eric Cagle
 
 



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Galaxy of Intrigue: A Star Wars Roleplaying Game Supplement
T. Rob Brown, Rodney Thompson, ...

Wizards of the Coast, 2010

New rules and character options for campaigns laced with intrigue. The Star Wars galaxy is rife with treachery and intrigue, from the machinations of Darth Sidious and the Bothan SpyNet to the secret agendas of the Rebel Alliance and the Empire. This supplement gives players and Gamemasters everything they need to run games and play characters in a galaxy of intrigue. This book provides new options and gear for nobles and other ...
  
  











  



  
d20 Menace Manual: A d20 Modern Supplement
J.D. Wiker, Eric Cagle, ...

Wizards of the Coast, 2003

Designed for use with the d20 Modern Roleplaying Game, the d20 Menace Manua l presents a host of villains, monsters, and other adversaries to pit against the heroes in any modern roleplaying game. It contains extensive real-world information, including information about existing organizations such as the CIA and write-ups of well-known mythical creatures such as the yeti and sasquatch. Adversaries for all levels of play are available, as ...
  
  











  



  
Arms and Equipment Guide (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Accessory)
Eric Cagle, Jesse Decker, ...

Wizards of the Coast, 2003

Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times. The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including: A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles. Over 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge, and ...
  
  











  



  
Ultimate Adversaries (Star Wars Roleplaying Game)
Eric Cagle, Michelle Lyons, ...

Wizards of the Coast, 2004

You will never find a more wretched hive of scum and villainy. Watch your step -- inside this book, you’ll encounter a fully illustrated menagerie of foes to pit against the heroes of the galaxy. Discover nefarious characters, fearsome creatures, lethal droids, and diabolical organizations, any of which could become a true nemesis in your campaign. This sourcebook features: - Over 30 pregenerated villains, both new and noteworthy, ...
  
  











  



  
d20 Apocalypse: A d20 Modern Supplement

Wizards of the Coast, 2005

New rules designed for running a d20 Modern campaign in a postapocalyptic setting. This new rules supplement provides everything players and Gamemasters need to participate in adventures in a post-apocalyptic setting, including rules and designs for apocalyptic events, such as nuclear war, environmental disaster, alien invasion, or Armageddon. The book provides new rules for barter, scavenging, equipment, mutations and robots. Three ...
  
  











  



  
Urban Arcana Campaign Setting (d20 Modern)
Bill Slavicsek, Jeff Grubb, ...

Wizards of the Coast, 2003

The Urban Arcana Campaign Setting is the first setting to be released for players of the d20 Modern Roleplaying Game. It greatly expands on material available to d20 Modern players and includes new races, advanced classes, occupations, feats, creatures, and rules for organizations and secret societies. It contains both short adventures and adventure hooks and presents a fully detailed city for adventuring, including maps. A key feature is the ...
  
  











  



  
Races of Destiny (Dungeon & Dragons d20 3.5 Fantasy Roleplaying)
David Noonan, Eric Cagle, ...

Wizards of the Coast, 2004

A new sourcebook detailing humans, half-breeds, and exotic almost-human races for the D&D game. Races of Destiny provides Dungeons & Dragons players with an in-depth look at humans, half-orcs, half-elves, and other "almost human" exotic races that populate the D&D world. Often more strange or bizarre than completely distinct races, these half-races showcase the unusual combinations of abilities and cultures possible in a fantasy setting. This ...
  
  











  



  
Galaxy at War: A Star Wars Roleplaying Game Supplement
Rodney Thompson, Gary Astleford, ...

Wizards of the Coast, 2009

New rules and character options for war campaigns. Warfare is a common theme throughout the Star Wars saga. From the Clone Wars to the Galactic Civil War to the Sith-Imperial War, soldiers have their work cut out for them. This supplement gives players and Gamemasters everything they need to run games or play characters in a war-torn galaxy. This book provides rules for military units as well as new character options, new gear and ...
  
  











  



  
Warhammer RPG: Terror in Talabheim (Warhammer Fantasy Roleplay)
T.S. Luikart, Gary Astleford, ...

Black Industries, 2006

Terror in Tabelheim is a stand-alone adventure for Warhammer Fantasy Roleplay. In addition to the adventure itself, this book contains details on Tabelheim, including a history of the city, a breakdown of the various districts and neighbourhoods, an overview of its customs and laws, and much more. This adventure is the perfect complement to Children of the Horned Rat, the sinister book that reveals all the secrets of the Loathsome Ratmen.
  
  











  



  
Ultimate Alien Anthology (Star Wars Roleplaying Game)
Eric Cagle, Michael Mikaelian, ...

Wizards of the Coast, 2003

Every Star System Has Its Heroes. From the Outer Rim to the Galactic Core, countless different species populate the galaxy. While most members of each of these alien races share similar characteristics, among every species--from Geonosians and Jawas to Clawdites and Krish--great heroes and despicable villains can be found. This sourcebook features: • Descriptions of 180 alien species, including those from Episode II: Attack of the Clones. ...
  
  











  



  
Threats of the Galaxy (Star Wars Roleplaying Game)
Rodney Thompson, Eric Cagle, ...

Wizards of the Coast, 2008

Ready-to-play characters, creatures, and droids for your Star Wars campaign. This supplement gives Gamemasters an assortment of galactic denizens to populate their Star Wars Roleplaying Game adventures. Nowhere will you find a more useful hive of scum and villainy! This book presents scores of nefarious characters, fearsome creatures, and droids of various levels and across all Star Wars eras. Each character, creature, and droid entry ...
  
  











  



  
Integrating Technology in Higher Education

University Press of America, 2005

Integrating Technology in Higher Education contains 20 chapters that provide technology integration experiences of authors from four continents and a diversity of disciplines in higher education settings. The utilization of various hardware and software tools to facilitate teaching and learning is discussed in the chapters of this edited book.
  
  











  



  
d20 Critical Locations: A d20 Modern Supplement
Christopher West, Eric Cagle, ...

Wizards of the Coast, 2006

Locations of adventure for any d20 Modern campaign. d20 Critical Locations features 40 full-color maps of interesting modern locations, valuable to any d20 Modern campaign. Beautifully rendered by cartographer Christopher West and ready for use in any d20 Modern game, each map comes with adventure hooks and pregenerated supporting characters. Some maps appeared previously in Pulyhedron ® Magazine, but most are new for this product.
  
  











  



  
Modern Magic (d20 3.5 Modern Roleplaying)
Eric Cagle

Green Ronin Publishing, 2005

How would modern life be different if magic really worked? What if magic were as available to the common citizen as cars and jewelry and prescription medications? Or what if magic worked like the Wiccans and the Order of the Golden Dawn believe? And what would happen if the world's armies started using wands and potions along with their guns and bombs? The Game Mechanics (Martial Arts Mayhem and the Modern Player's Companion) got together three ...
  
  











  



  
Warhammer RPG: Tome of Salvation (Warhammer Fantasy Roleplay)
Eric Cagle, David Chart, ...

Black Industries, 2008

Tome of Salvation provides a detailed look at religion in the Empire, exploring faith's role and function within the nation's convoluted and complex society. Inside this massive sourcebook you will find new magic spells, new rituals and artifacts, new careers, and extensive details on gods, festivals, holy days, and the lives of Old World priests.
  
  











  








   



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