books by Eric Cagle

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Modern Magic (d20 3.5 Modern Roleplaying)
Eric Cagle

Green Ronin Publishing, 2005

How would modern life be different if magic really worked? What if magic were as available to the common citizen as cars and jewelry and prescription medications? Or what if magic worked like the Wiccans and the Order of the Golden Dawn believe? And what would happen if the world's armies started using wands and potions along with their guns and bombs? The Game Mechanics (Martial Arts Mayhem and the Modern Player's Companion) got together three ...


Warhammer RPG: Terror in Talabheim (Warhammer Fantasy Roleplay)
T.S. Luikart, Gary Astleford, ...

Black Industries, 2006

Terror in Tabelheim is a stand-alone adventure for Warhammer Fantasy Roleplay. In addition to the adventure itself, this book contains details on Tabelheim, including a history of the city, a breakdown of the various districts and neighbourhoods, an overview of its customs and laws, and much more. This adventure is the perfect complement to Children of the Horned Rat, the sinister book that reveals all the secrets of the Loathsome Ratmen.


Galaxy at War: A Star Wars Roleplaying Game Supplement
Rodney Thompson, Gary Astleford, ...

Wizards of the Coast, 2009

New rules and character options for war campaigns. Warfare is a common theme throughout the Star Wars saga. From the Clone Wars to the Galactic Civil War to the Sith-Imperial War, soldiers have their work cut out for them. This supplement gives players and Gamemasters everything they need to run games or play characters in a war-torn galaxy. This book provides rules for military units as well as new character options, new gear and ...


Urban Arcana Campaign Setting (d20 Modern)
Bill Slavicsek, Jeff Grubb, ...

Wizards of the Coast, 2003

The Urban Arcana Campaign Setting is the first setting to be released for players of the d20 Modern Roleplaying Game. It greatly expands on material available to d20 Modern players and includes new races, advanced classes, occupations, feats, creatures, and rules for organizations and secret societies. It contains both short adventures and adventure hooks and presents a fully detailed city for adventuring, including maps. A key feature is the ...


Warhammer RPG: Tome of Salvation (Warhammer Fantasy Roleplay)
Eric Cagle, David Chart, ...

Black Industries, 2008

Tome of Salvation provides a detailed look at religion in the Empire, exploring faith's role and function within the nation's convoluted and complex society. Inside this massive sourcebook you will find new magic spells, new rituals and artifacts, new careers, and extensive details on gods, festivals, holy days, and the lives of Old World priests.


Galaxy of Intrigue: A Star Wars Roleplaying Game Supplement
T. Rob Brown, Rodney Thompson, ...

Wizards of the Coast, 2010

New rules and character options for campaigns laced with intrigue. The Star Wars galaxy is rife with treachery and intrigue, from the machinations of Darth Sidious and the Bothan SpyNet to the secret agendas of the Rebel Alliance and the Empire. This supplement gives players and Gamemasters everything they need to run games and play characters in a galaxy of intrigue. This book provides new options and gear for nobles and other ...


Threats of the Galaxy (Star Wars Roleplaying Game)
Rodney Thompson, Eric Cagle, ...

Wizards of the Coast, 2008

Ready-to-play characters, creatures, and droids for your Star Wars campaign. This supplement gives Gamemasters an assortment of galactic denizens to populate their Star Wars Roleplaying Game adventures. Nowhere will you find a more useful hive of scum and villainy! This book presents scores of nefarious characters, fearsome creatures, and droids of various levels and across all Star Wars eras. Each character, creature, and droid entry ...


d20 Critical Locations: A d20 Modern Supplement
Christopher West, Eric Cagle, ...

Wizards of the Coast, 2006

Locations of adventure for any d20 Modern campaign. d20 Critical Locations features 40 full-color maps of interesting modern locations, valuable to any d20 Modern campaign. Beautifully rendered by cartographer Christopher West and ready for use in any d20 Modern game, each map comes with adventure hooks and pregenerated supporting characters. Some maps appeared previously in Pulyhedron ® Magazine, but most are new for this product.


Ultimate Alien Anthology (Star Wars Roleplaying Game)
Eric Cagle, Michael Mikaelian, ...

Wizards of the Coast, 2003

Every Star System Has Its Heroes. From the Outer Rim to the Galactic Core, countless different species populate the galaxy. While most members of each of these alien races share similar characteristics, among every species--from Geonosians and Jawas to Clawdites and Krish--great heroes and despicable villains can be found. This sourcebook features: • Descriptions of 180 alien species, including those from Episode II: Attack of the Clones. ...


The Cormac McCarthy Journal Volume 12
Jeremy Cagle, Jordan Carson, ...

The Cormac McCarthy Society, 2015

Volume twelve of the Cormac McCarthy Journal contains challenging and penetrating articles about Cormac McCarthy's novels Blood Meridian, Child of God and No Country for Old Men, and his plays The Stonemason and The Sunset Limited. This issue also contains reviews and assessments of several recently published critical works on McCarthy.


By Eric Cagle Ultimate Adversaries (Star Wars Roleplaying Game) (1st First Edition) [Hardcover]
Eric Cagle

Wizards of the Coast, 2004


Arms and Equipment Guide (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Accessory) by Cagle, Eric, Decker, ...
Eric, Decker, Jesse, Quick, Jeff, Redman, Rich, Wyatt Cagle

Wizards of the Coast, 1115

Edition:1St Edition


Races of Destiny (Dungeon & Dragons d20 3.5 Fantasy Roleplaying)
David Noonan, Eric Cagle, ...

Wizards of the Coast, 2004

A new sourcebook detailing humans, half-breeds, and exotic almost-human races for the D&D game. Races of Destiny provides Dungeons & Dragons players with an in-depth look at humans, half-orcs, half-elves, and other "almost human" exotic races that populate the D&D world. Often more strange or bizarre than completely distinct races, these half-races showcase the unusual combinations of abilities and cultures possible in a fantasy setting. This ...


Arms and Equipment Guide (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Accessory)
Eric Cagle, Jesse Decker, ...

Wizards of the Coast, 2003

Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times. The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including: A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles. Over 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge, and ...


By Eric Cagle Ultimate Alien Anthology (Star Wars Roleplaying Game) [Hardcover]
Eric Cagle

Wizards of the Coast, 2003


By Eric Cagle Warhammer RPG: Tome of Salvation (Warhammer Fantasy Roleplay)
Eric Cagle

Black Industries, 2008


Ultimate Adversaries (Star Wars Roleplaying Game)
Eric Cagle, Michelle Lyons, ...

Wizards of the Coast, 2004

You will never find a more wretched hive of scum and villainy. Watch your step -- inside this book, you’ll encounter a fully illustrated menagerie of foes to pit against the heroes of the galaxy. Discover nefarious characters, fearsome creatures, lethal droids, and diabolical organizations, any of which could become a true nemesis in your campaign. This sourcebook features: - Over 30 pregenerated villains, both new and noteworthy, ...


Czarci Folial (Dungeons & Dragons edycja 3/3.5)
Decker Jesse, Jacobs James Cagle Eric

ISA, 2007

Pokonaj straszliwe zlo Najszlachetniejsi bohaterowie musza mierzyc sie z najohydniejszymi potworami. Miedzy okladkami tej ksiegi czaja sie stworzenia wyrwane z najmroczniejszych planow egzystencji lub z urodzenia bedace plaga swiata natury. Stanowia one wyzwanie dla hardych poszukiwaczy przygod na dowolnych poziomach doswiadczenia. Ten dodatek do gry D&D® przedstawia ponad 150 potworow, w tym najpiekielniejsze byty, jakie tylko mozna sobie ...



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