books by James Wyatt
 
 



Suche books:   






  
Dungeons & Dragons: Player's Handbook 2- Roleplaying Game Core Rules
Jeremy Crawford, Mike Mearls, ...

Wizards of the Coast, 2009

New classes, races, and other options for your D&D (R) game. This book builds on the array of classes and races presented in the first Player's Handbook (R), adding both old favorites and new, never-before-seen options to the game. The book adds a new power source for 4th Edition D&D ; classes using the new primal power source include the barbarian and the druid. Player's Handbook 2 expands the range of options available to D&D ...
  
  











  



  
Eberron Campaign Setting (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Keith Baker, Bill Slavicsek, ...

Wizards of the Coast, 2004

An entirely new campaign setting for the Dungeons & Dragons ® roleplaying game. During the spring and summer of 2002, Wizards of the Coast, Inc., put out a request to the gaming community for proposals for a new D&D game setting. 11,000 proposals and two years of development later, the Eberron Campaign Setting is the result of that search. This brand-new setting for the Dungeons & Dragons roleplaying game is an avenue for any D&D fan ...
  
  











  



  
Dungeons & Dragons Monster Manual: Roleplaying Game Core Rules, 4th Edition
Mike Mearls, Stephen Schubert, ...

Wizards of the Coast, 2008

The second of three core rulebooks for the 4th Edition Dungeons & Dragons ® Roleplaying Game . The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting ...
  
  











  



  
Legacy of the Crystal Shard: Sundering Adventure 2 (D&D Adventure)
R.A. Salvatore, James Wyatt, ...

Wizards of the Coast, 2013

Return to Icewind Dale! Legacy of the Crystal Shard presents Icewind Dale in the time of the Sundering, a period that will define the future of the Forgotten Realms. In addition to providing 64 pages of in-depth information on the settlements of Ten Towns and their inhabitants, this product includes a harrowing 32-page adventure in which the player characters defend Icewind Dale against a rising threat with ties to the past. Legacy of the ...
  
  











  



  
Monster Compendium: Monsters of Faerun (Dungeon & Dragons d20 3.5 Fantasy Roleplaying)
James Wyatt, Rob Heinsoo

Wizards of the Coast, 2001

Mighty heroes deserve wicked foes Demons and half-demons, dragons and dragonkin, animated corpses and restless spirits, wielders of magic and eaters of spells: These are the creatures of Faerûn, the monsters of the Forgotten Realms campaign setting. Monster Compendium: Monsters of Faerûn contains scores of new monsters for use in Dungeons & Dragons adventures. From the aarakocra to the Tyrantfog zombie, these monsters present a ...
  
  











  



  
Dungeons & Dragons Player's Handbook: Arcane, Divine, and Martial Heroes (Roleplaying Game Core Rules)
Rob Heinsoo, Andy Collins, ...

Wizards of the Coast, 2008

The first of three core rulebooks for the 4th Edition Dungeons & Dragons ® Roleplaying Game . The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting ...
  
  











  



  
Draconomicon: The Book of Dragons (Dungeons & Dragons)
Andy Collins, James Wyatt, ...

Wizards of the Coast, 2003

The Book of Dragons This title takes a comprehensive look at the dragons of the D&D world from a variety of perspectives. It includes information on playing dragons and dragon-like creatures, how to run a dragon in a fight, and how to both fight dragons and work with them as allies. There are statistics on dragons of every type and at every age category, in addition to examples of lairs, hoards, and dragon minions. There are new rules, ...
  
  











  



  
Arms and Equipment Guide (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Accessory)
Eric Cagle, Jesse Decker, ...

Wizards of the Coast, 2003

Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times. The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including: A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles. Over 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge, and ...
  
  











  



  
State of Slim: Fix Your Metabolism and Drop 20 Pounds in 8 Weeks on the Colorado Diet
James O. Hill, Holly R. Wyatt, ...

Rodale Books, 2013

Americans are getting fatter. A third of them are now obese—not just a few pounds overweight, but heavy enough to put their health in jeopardy. But, one state bucks the trend. Colorado is the leanest state in the nation, but not because of something in the air or the water. Rather, it’s where diet, activity, and environment perfectly intersect. From their Denver-based research facility, leading weight-loss experts Dr. James Hill and Dr. ...
  
  











  



  
Book of Exalted Deeds (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement)
James Wyatt, Darrin Drader, ...

Wizards of the Coast, 2003

Strike Down Evil with the Sword of Enlightenment “ Only those who are pure in word, thought, and deed may look upon the knowledge gathered within this blessed tome. For the blinding truths inscribed within offer nothing but redemption or destruction for the wicked. May these consecrated pages forever illuminate the paths of the righteous.” -- Raziel the Crusader, ruler of the Platinum Heaven As the Book of Vile Darkness was a resource ...
  
  











  



  
Fiend Folio (Dungeons & Dragons d20 3.0 Fantasy Roleplaying)
James Wyatt

Wizards of the Coast, 2003

Vanquish Terrible Evil The noblest heroes must contend with the foulest monsters. Whether torn from the darkest planes of existence or spawned as blights upon the natural world, the creatures bound within these covers will challenge stalwart adventurers of every experience level. This accessory for the D&D game captures over 150 monsters, including some of the most diabolical beings imaginable. While focused on extraplanar and otherworldly ...
  
  











  



  
Deities and Demigods (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Supplement)
Rich Redman, James Wyatt, ...

Wizards of the Coast, 2002

Source of All Divine Power The names of Pelor, Loki, Athena, Osiris, and their kind are invoked by the devout as well as the desperate. With abilities that reach nearly beyond the scope of mortal imagination, the splendor of the gods humbles even the greatest of heroes. This supplement for the D&D game provides everything you need to create and call upon the most powerful beings in your campaign. Included are descriptions and statistics for ...
  
  











  



  
Dungeon Master's Kit: An Essential Dungeons & Dragons Kit (4th Edition D&D)
James Wyatt

Wizards of the Coast, 2010

Awesome tools, rules, and adventure content for every Dungeon Master. If you’re a Dungeons & Dragons player interested in taking on the role of the Dungeon Master, or if you’re an experienced DM looking for more game advice, tools, and adventure content, the Dungeon Master’s Kit™ has exactly what you need to build your own Dungeons & Dragons campaign and excite the imaginations of you and your players.   This deluxe box contains ...
  
  











  



  
Pyramid of Shadows (Dungeons & Dragons, Adventure H3)
Mike Mearls, James Wyatt

Wizards of the Coast, 2008

A D&D ® adventure for characters of levels 7-10 The ancient trees of the Shadowsong Forest have borne witness to the passing of epochs, and hidden beneath their dark canopy are the remains of empires long departed. Few souls brave enough to explore the primeval forest ever return, for countless horrors haunt the crumbled ruins. When a band of evil criminals seeks refuge within the darkest reaches of the forest, brave adventurers are needed to ...
  
  











  



  
Heroes of Horror (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement)
James Wyatt, Ari Marmell, ...

Wizards of the Coast, 2005

The essential handbook integrating fear and horror into Dungeons & Dragons ® play.   Heroes of Horror provides everything players and Dungeon Masters need to play and run a horror-oriented campaign or integrate elements of creepiness & tension into their existing campaigns. Players can develop heroes or anti-heroes using new feats, new spells, new base classes and prestige classes, and new magic items. The book presents new mechanics ...
  
  











  



  
Eberron Campaign Guide: Roleplaying Game Supplement
James Wyatt, Keith Baker

Wizards of the Coast, 2009

The Eberron (R) world moves into 4th edition D&D (R)! This books contains all the information any DM would need about the world of Eberron . This exciting world is complete with soaring cities, viscious wars, and a gritty mean-streets style that harkens back to the traditions of film noir. The Eberron campaign setting is updated into the 4th edition D&D family with the Eberron Campaign Guide . Featuring all of the character ...
  
  











  



  
Time Line Therapy and the Basis of Personality
Tad James, Wyatt Woodsmall

Meta Pubns, 1988

Tad James utilizes NLP (Neuro-Linguistic Programming) to eliminate irritating behaviors or issues. The Time Line theory is that you go back to the first time you remember a particular problem, do change work, and if necessary go to subsequent times when your behavior or response, was a problem and then do additional change work to resolve it. A good addition to any therapist's library or to anyone interested in behavioral change.
  
  











  



  
Player's Guide to Eberron (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Eberron Supplement)
James Wyatt, Keith Baker, ...

Wizards of the Coast, 2006

Secrets Every Hero Should Know What does an elf from Shae Cairdal know about the nation of Aerenal? How do you play a half-orc from the Shadow Marches? What does your character know about the Blood of Vol or the royal line of Galifar? Player’s Guide to Eberron answers these questions and more. This companion to the Eberron™ Campaign Setting explores the world from the player’s point of view and presents exciting new options for ...
  
  











  



  
Magic of Incarnum (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
James Wyatt, Frank Brunner, ...

Wizards of the Coast, 2005

A new source of power for the Dungeons & Dragons ® roleplaying game! This supplement introduces a magical substance called incarnum into the D&D game. With this book, the players characters can meld incarnum—the power of souls living, dead, and unborn—into magical items and even their own bodies, granting them special attacks, defenses, and other abilities (much as magic items and spells do). Incarnum can be shaped and reshaped into ...
  
  











  



  
Oriental Adventures (Dungeons & Dragons Supplement)
James Wyatt

Wizards of the Coast, 2001

Silk, Steel, and Magic Oriental Adventures introduces the infinite worlds of fantastic Asia to the Dungeons & Dragons game. In these pages, you'll find: 5 new races, including hengeyokai, nezumi, and spirit folk. 5 new classes, including the samurai, the shugenja, and the wu jen. Over 25 new prestige classes, including the ninja, the tattooed monk, and the yakuza. 100 new spells. 75 new monsters. A complete campaign setting: Rokugan, ...
  
  











  








   



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