books by James Wyatt
 
 



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Heroes of Horror (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement)
James Wyatt, Ari Marmell, ...

Wizards of the Coast, 2005

The essential handbook integrating fear and horror into Dungeons & Dragons ® play.   Heroes of Horror provides everything players and Dungeon Masters need to play and run a horror-oriented campaign or integrate elements of creepiness & tension into their existing campaigns. Players can develop heroes or anti-heroes using new feats, new spells, new base classes and prestige classes, and new magic items. The book presents new mechanics ...
  
  











  



  
Eberron Campaign Setting (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Keith Baker, Bill Slavicsek, ...

Wizards of the Coast, 2004

An entirely new campaign setting for the Dungeons & Dragons ® roleplaying game. During the spring and summer of 2002, Wizards of the Coast, Inc., put out a request to the gaming community for proposals for a new D&D game setting. 11,000 proposals and two years of development later, the Eberron Campaign Setting is the result of that search. This brand-new setting for the Dungeons & Dragons roleplaying game is an avenue for any D&D fan ...
  
  











  



  
Draconomicon: The Book of Dragons (Dungeons & Dragons)
Andy Collins, James Wyatt, ...

Wizards of the Coast, 2003

The Book of Dragons This title takes a comprehensive look at the dragons of the D&D world from a variety of perspectives. It includes information on playing dragons and dragon-like creatures, how to run a dragon in a fight, and how to both fight dragons and work with them as allies. There are statistics on dragons of every type and at every age category, in addition to examples of lairs, hoards, and dragon minions. There are new rules, ...
  
  











  



  
Madness at Gardmore Abbey: A Dungeons & Dragons Supplement (4th Edition D&D)
James Wyatt, Creighton Broadhurst, ...

Wizards of the Coast, 2011

This deluxe adventure takes heroes into the ruins of Gardmore Abbey, a monastery that was once the base of a militant order of paladins devoted to Bahamut. According to legend, the paladins brought a dark artifact back from a far crusade and stored it in their abbey for safekeeping, and evil forces gathered to assault the abbey and take it back. What the legends don't tell is that this artifact was actually the Deck of Many Things, a force of ...
  
  











  



  
Arms and Equipment Guide (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Accessory)
Eric Cagle, Jesse Decker, ...

Wizards of the Coast, 2003

Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times. The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including: A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles. Over 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge, and ...
  
  











  



  
Dungeons & Dragons Player's Handbook: Arcane, Divine, and Martial Heroes (Roleplaying Game Core Rules)
Rob Heinsoo, Andy Collins, ...

Wizards of the Coast, 2008

The first of three core rulebooks for the 4th Edition Dungeons & Dragons ® Roleplaying Game . The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting ...
  
  











  



  
Dungeons & Dragons: Player's Handbook 2- Roleplaying Game Core Rules
Jeremy Crawford, Mike Mearls, ...

Wizards of the Coast, 2009

New classes, races, and other options for your D&D (R) game. This book builds on the array of classes and races presented in the first Player's Handbook (R), adding both old favorites and new, never-before-seen options to the game. The book adds a new power source for 4th Edition D&D ; classes using the new primal power source include the barbarian and the druid. Player's Handbook 2 expands the range of options available to D&D ...
  
  











  



  
Defenders of the Faith: A Guidebook to Clerics and Paladins
James Wyatt, Rich Redman

Wizards of the Coast, 2001

Divine dedication powers these crusaders. This book spotlights the champions of deities in the D&D game, clerics and paladins. It's packed with ways to customize cleric and paladin characters, including: New feats, prestige classes, weapons, and equipment. More uses for turning checks, and new magic items and spells designed specially for clerics and paladins. Information about special organizations such as the Laughing Knives and the ...
  
  











  



  
Legacy of the Crystal Shard: Sundering Adventure 2 (D&D Adventure)
R.A. Salvatore, James Wyatt, ...

Wizards of the Coast, 2013

Return to Icewind Dale! Legacy of the Crystal Shard presents Icewind Dale in the time of the Sundering, a period that will define the future of the Forgotten Realms. In addition to providing 64 pages of in-depth information on the settlements of Ten Towns and their inhabitants, this product includes a harrowing 32-page adventure in which the player characters defend Icewind Dale against a rising threat with ties to the past. Legacy of the ...
  
  











  



  
Dungeons & Dragons Monster Manual: Roleplaying Game Core Rules, 4th Edition
Mike Mearls, Stephen Schubert, ...

Wizards of the Coast, 2008

The second of three core rulebooks for the 4th Edition Dungeons & Dragons ® Roleplaying Game . The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting ...
  
  











  



  
Magic of Incarnum (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
James Wyatt, Frank Brunner, ...

Wizards of the Coast, 2005

A new source of power for the Dungeons & Dragons ® roleplaying game! This supplement introduces a magical substance called incarnum into the D&D game. With this book, the players characters can meld incarnum—the power of souls living, dead, and unborn—into magical items and even their own bodies, granting them special attacks, defenses, and other abilities (much as magic items and spells do). Incarnum can be shaped and reshaped into ...
  
  











  



  
Oath of Vigilance: Abyssal Plague, Book 2
James Wyatt

Wizards of the Coast, 2011

Following directly in the wake of The Temple of Yellow Skulls , our heroes face the totality of the destructive and pestilent forces presented by the Abyssal Plague. The disease of the liquid crystal Voidharrow spreads throughout the land, transforming unsuspecting creatures into plague demons. Shara, Uldane, and the unlikely drow hero Valmaggar join forces with Tempest and Rohgar from The Mark Of Nerath , and together they set out in search ...
  
  











  



  
Expedition to Castle Ravenloft (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement)
Bruce R. Cordell, James Wyatt

Wizards of the Coast, 2006

Revisit a classic D&D adventure, now expanded and updated! Expedition to Castle Ravenloft is a 224-page D&D adventure that harkens back to classic 1st-edition adventure, Ravenloft . This adventure expands on the original adventure, introduces some never-before-seen threats. It also features a new encounter format designed to make running the adventure easier for the Dungeon Master. This new layout includes such details as more graphics and ...
  
  











  



  
Book of Exalted Deeds (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement)
James Wyatt, Darrin Drader, ...

Wizards of the Coast, 2003

Strike Down Evil with the Sword of Enlightenment “ Only those who are pure in word, thought, and deed may look upon the knowledge gathered within this blessed tome. For the blinding truths inscribed within offer nothing but redemption or destruction for the wicked. May these consecrated pages forever illuminate the paths of the righteous.” -- Raziel the Crusader, ruler of the Platinum Heaven As the Book of Vile Darkness was a resource ...
  
  











  



  
The Speaker in Dreams (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Adventure, 5th Level)
James Wyatt

Wizards of the Coast, 2001

Sinister forces terrorize a town The town of Brindinford is in the midst of its annual streat fair. Joy and merriment abound -- until calamity disrupts the celebration. Are rival gangs responsible? Is the government sliding into tyranny? Or is a nightmarish plot about to come to fruition? The Speaker in Dreams is third in a series of stand-alone adventures for the Dungeons & Dragons game. You're in for a wild ride in this river town. ...
  
  











  



  
Fiend Folio (Dungeons & Dragons d20 3.0 Fantasy Roleplaying)
James Wyatt

Wizards of the Coast, 2003

Vanquish Terrible Evil The noblest heroes must contend with the foulest monsters. Whether torn from the darkest planes of existence or spawned as blights upon the natural world, the creatures bound within these covers will challenge stalwart adventurers of every experience level. This accessory for the D&D game captures over 150 monsters, including some of the most diabolical beings imaginable. While focused on extraplanar and otherworldly ...
  
  











  



  
Player's Guide to Faerun (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Forgotten Realms Accessory)
Richard Baker, James Wyatt

Wizards of the Coast, 2004

The heroes of the Forgotten Realms are as diverse and varied as the regions from which they hail. This collection of Faerûnian lore and arcana allows you to create and equip an endless array of characters braced for the challenges they’ll encounter. From races, feats, and spells to prestige classes, magic items, and more, Player’s Guide to Faerûn provides a v.3.5 update to the Forgotten Realms setting, reintroduces some old favorites ...
  
  











  



  
Monster Compendium: Monsters of Faerun (Dungeon & Dragons d20 3.5 Fantasy Roleplaying)
James Wyatt, Rob Heinsoo

Wizards of the Coast, 2001

Mighty heroes deserve wicked foes Demons and half-demons, dragons and dragonkin, animated corpses and restless spirits, wielders of magic and eaters of spells: These are the creatures of Faerûn, the monsters of the Forgotten Realms campaign setting. Monster Compendium: Monsters of Faerûn contains scores of new monsters for use in Dungeons & Dragons adventures. From the aarakocra to the Tyrantfog zombie, these monsters present a ...
  
  











  



  
Player's Handbook Races: Dragonborn: A 4th Edition D&D Supplement
James Wyatt

Wizards of the Coast, 2010

New options and character hooks for dragonborn characters. If you want to play the ultimate dragonborn hero, this book is for you! This expansion of the Player’s Handbook ® core rulebook explores the mysteries of the dragonborn. It presents D&D ® players with exciting new options for their dragonborn characters, including unique racial feats, powers, paragon paths, and epic destinies. This book also includes ways to flesh out your ...
  
  











  



  
Eberron Campaign Guide: Roleplaying Game Supplement
James Wyatt, Keith Baker

Wizards of the Coast, 2009

The Eberron (R) world moves into 4th edition D&D (R)! This books contains all the information any DM would need about the world of Eberron . This exciting world is complete with soaring cities, viscious wars, and a gritty mean-streets style that harkens back to the traditions of film noir. The Eberron campaign setting is updated into the 4th edition D&D family with the Eberron Campaign Guide . Featuring all of the character ...
  
  











  








   



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