books by Lee Hammock
books:
Halo Graphic Novel Hc
Jay Faerber, Tsutomu Nihei Lee Hammock
Marvel Comics
, 2006
Bungie Studios, part of Microsoft Game Studios, has joined forces with Marvel Comics to release a highly-anticipated graphic novel inspired by one of the most popular franchises in the history of the video game industry. The Halo Graphic Novel (HGN) brings the Halo universe to life for the first time in the sequential art medium. The HGN is a 128-page, full color, high quality, jacketed, hardcover graphic novel. It features an anthology of ...
Dragonmech Almanac of the Endless Trader (Dragonmech)
Neal Gamache
, Lee Hammock, ...
Goodman Games
, 2006
This all-new DragonMech sourcebook revisits the world of medieval fantasy mechs powered by magic, steam, or the labor of a thousand slaves! Alamanac of the Endless Traders is a gazetteer of the unexplored regions of Highpoint, tracing across the continent in the areas not frequented by the major mechdoms. This fascinating setting supplement follows the travels of the mysterious Endless Traders and uncovers new wonders in DragonMech. ...
Conspiracies (d20 Spycraft; PCI2003)
Lee Hammock
Paradigm Concepts
, 2007
Conspiracies, red meat for the masses, the tantalizing mysteries and puzzles built to comfort those afraid of the painful truth. The sanctuary of madmen, unwilling to admit the world is a dangerous place without direction. It is somehow less frightening to believe that a sinister cabal is orchestrating every terrible event than to admit that events are out of control, beyond the grasp of human management. Conspiracy Theories are comforting, ...
Into the Blue
Lee Hammock
Bastion Press
, 2004
The Ocean Waters Surround You... The mighty seas and oceans are more than just a color on the map. Lurking just below the surface of those waters are civilizations and dangers that landed folk can only whisper of in children?s fables. Those stories are a reality, but only true adventurers get to see the stories come to life before their very eyes. Essential Knowledge For Players & GMs Those that claim to understand the magnificence ...
Steam Warriors (Sword and Sorcery Studio)
1 review
Mark Charke
Goodman Games
, 2005
Steam-powered life.
This book is a good expansion to the Dragon Mech game. Full of interesting new steam powers, prestiege classes, and a new core class, the Steamborg Mark II. If you're looking to incorporate more steam tech into your Dragon Mech game, or looking to make your Steamborg unique, this book is a good buy. The feats are pretty interesting, and offer some fun options. Also there is a new race, the ...
The Halo Graphic Novel
59 reviews
Lee Hammock,
Jay Faerber
, ...
Marvel Comics
, 2006
fun artwork
What can I say? Good for any Halo fan who likes a good comic.
Dragonmech The Last City (Sword & Sorcery, Dragonmech)
1 review
Lee Hammock
Goodman Games
, 2005
Lots of Nice Details
Heck, I don't own any of the core Dragonmech books, so I can't be entirely certain what's going on, but this is still a good RPG resource. I gather that in this particular d20 fantasy setting, there's a reasonably high level of steampunk technology: which is to say, there's a weird melding of your typical sword-wielding fighters and robed spellslingers with the fantasy equivalents of cyborgs ...
Halo Graphic Novel Preview (Marvel Comics)
Lee Hammock
Marvel Comics
, 2006
Red Dwarf: The Role Playing Game
1 review
Todd Downing
,
Mark Bruno
, ...
Deep7
, 2004
Highly Recommended.
Deep7 publishing took on the nearly impossible task of converting the massive Red Dwarf universe of TV and making it into a fun RPG experience. Amazingly, they pull it off nearly flawlessly. The game mechanics are designed in such a way that even a total novice can easily memorize them (unlike other, more complicated systems). This is not to say, however, that the game is overly simplistic. ...
Forbidden Lore: Technology (Fading Suns)
Bill Bridges
,
Brian Campbell
, ...
Holistic Design Inc.
, 1997
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