books by Charles River Media
 
 



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Game Coding Complete28 reviews
Mike McShaffry

Charles River Media, 2009

Good for those who will understand
I bought this book a little bit early, and had to go review my C++ before i could fully use it, and when I did, I came to realize that I was holding THE book on game coding. This book covers nearly everything, in that what the author doesn't cover (or one of the other guest authors) he gives you the next path you should go down in order to achieve your goals in that certain area of coding. ...
  
  











  



  
C++ For Game Programmers (Game Development Series)7 reviews
Mike Dickheiser

Charles River Media, 2006

Great book for the beginner/intermediate programmer
This is a great addition to the bookshelf of anyone who has been programming for a little while and who finally gets the syntax and basics of C++. Do not expect to learn everything you need to here, this is strictly for people who are done learning the basic concepts of programming and who are ready for a better explanation of how things work under the hood and how you can optimize your code's ...
  
  











  



  
Complete Digital Photography, Fifth Edition77 reviews
Ben Long

Charles River Media, 2009

Complete Digital Photography
I have used film cameras for over 50 years and thus come from a back ground of using this media. My reason for purchasing this book was to gain knowledge of the digital photography which I have only experienced with video cameras. I am finding the book very readable and appears to answer many of my questions relating to upgrading to a digital SLR. Prior to reading the book I was feeling ...
  
  











  



  
Mathematics for 3D Game Programming and Computer Graphics, Second Edition (Game Development Series)12 reviews
Eric Lengyel

Charles River Media, 2003

One of a kind
As a professional 3D graphics programmer, I can not stress enough the quality of this book. This book covers 3D math fundamentals, algorithms, and it is complete with easy to understand (!) proofs. The math is difficult because there is so many problems to be solved in 3D (and they draw from many different branches of mathematics), but it is written in such a clear way that every topic is made ...
  
  











  



  
Inside SharePoint 2007 Administration9 reviews
Steve Caravajal, Shane Young, ...

Charles River Media, 2008

Definitely put this one on your shelf
I've read a great many IT related books on more than several subjects. Simply as an IT book, this one is right up there at the top. From the clarity, depth, and style; the authors have made it easy to follow, and more importantly even easier to process the valuable information that they are trying to present. That's the review on simply the IT value of the book. As it relates to ...
  
  











  



  
Challenges for Game Designers10 reviews
Brenda Brathwaite, Ian Schreiber

Charles River Media, 2008

Serious source of theory and inspiration
I can descript this book as a compressive, accurate and easy to read text (Importat because my english level is not so high) . I like how it is structured, step by step. The half of it is about challenges, which is great! I often refer to it to find inspiration. All the challenges have examples and a suggested process to handle it. I only wish it had more illustrations. Although it is ...
  
  











  



  
Complete Adobe Photoshop CS4 for Digital Photographers5 reviews
Colin Smith, Tim Cooper

Charles River Media, 2009

A Good Technical Manual
This is a very good introduction to Photoshop CS3 for the beginning digital photographer and a useful reference book for the more experienced Photoshop user. The book is aimed at photographers and not graphic artists, unlike many other PS books. It follows a logical work flow progression, beginning with Adobe Bridge, which is an application included with PS CS3 that can be used to import ...
  
  











  



  
Character Animation With Direct3D2 reviews
Carl Granberg

Charles River Media, 2009

Another very good game programming hit!
I ordered this book soon after finishing Carl Granberg's last book. The previous book delves into many helpful techniques regarding programming a game from scratch, and many different ways of doing it well. The new book focuses on character animation, but also does it with an iterative approach, making it relatively easy to pick apart the program and figure out how everything works. If more ...
  
  











  



  
ShaderX7: Advanced Rendering Techniques1 review
Wolfgang Engel

Charles River Media, 2009

newbie gamedeveloper
if your interested in Deferred Rendering, then this is the book for you. It gave me a better idea what techniques Deferred Rendering\Shading use; its problems with antialiasing, the use of multiple lights, and shadows. Also, an enjoyable read.
  
  











  



  
Business & Legal Primer for Game Development11 reviews

Charles River Media, 2006

Great book.
This is an enormously helpful book. It is one of the best intellectual property law and game development book on the market that I've read. It is an enjoyable as well as practical text.
  
  











  



  
Mathematics and Physics for Programmers (Game Development Series)8 reviews
Danny Kodicek

Charles River Media, 2005

Exactly what I needed
I took physics, linear algebra, and calculus when I was in college. Unfortunately, upon getting my IT job developing business applications, I did not have much use for them and when I became interested in game development, I realized that I had forgotten a great deal of information that I learned while I was in school. I did have my linear algebra and calculus text book, but I misplaced ...
  
  











  



  
Macromedia Flash Professional 8 Game Development16 reviews
Glen Rhodes

Charles River Media, 2006

Great Book
I found the book easy to read and very practical. The use of examples to explain things is great. And of course, examples that do work is great also!!! It's the right book for those that already know something about flash and actionscript (doesn't need to be an expert), and want to learn to develop some games in flash, and perhaps aplly those technics on other apllications. The book is ...
  
  











  



  
Text Mining Application Programming (Programming Series)5 reviews
Manu Konchady

Charles River Media, 2006

Good book to bootstrap yourself into Text Mining
I am a Java web/search programmer who wanted to "get into" text mining. I found this book an excellent resource for this. Text Mining is a field in which active research is still going on, and other Text Mining books I have looked at reflect this - the authors expect you to have a certain degree of mathematical background to understand what they are saying. This book explains briefly the math ...
  
  











  



  
Data Structures and Algorithms for Game Developers (Game Development Series)3 reviews
Allen Sherrod

Charles River Media, 2007

Nice Introduction, very well chosen list of Data Structures
Many of the beginners videogame programmers starts with some book that teaches the basics of graphic, event, sound handling, but fails short on the basic theoretical background that they will need to have as soon as their projects get bigger. This book, through simple and effective examples teaches the most fundamental data structures that an efficient game engine will need for sure. Those ...
  
  











  



  
Principles of Software Development Leadership: Applying Project Management Principles to Agile Software ...9 reviews
Ken Whitaker

Charles River Media, 2009

Great job at the full life cycle
I was very exicted to receive this book having heard great things about it. The author has actually written two books, Principles of Software Development Leadership, and Managing Software Maniacs. In both books he addresses the full life cycle of software development from a business owner or manager (in my opinion). Various areas are addressed including corporate culture, staff, methodology, ...
  
  











  



  
Game Writing: Narrative Skills for Videogames (Charles River Media Game Development)4 reviews

Charles River Media, 2006

Good, but Focused
This is a good book. It suffers from having multiple authors in that it lacks the consistent tone that most writng books have, but all the writng is still good. It is focused on the interface betwen the writer, the game, and the team, and is long on cautionary points. It will be of value to anyone who is writing, producing, or leading all or part of a game team, particularly if they lack ...
  
  











  



  
Best of Game Programming Gems
Mark DeLoura

Charles River Media, 2008

Welcome to a collection of the most valuable and timeless articles from the essential reference series for game developers. "Best of Game Programming Gems" combines the greatest cutting-edge, ready-to-use techniques contributed by industry experts to volumes 1-6 of the Game Programming Gems series. Each article was carefully chosen by the editors and compiled into one best-of-the-best volume in an effort to share forty-nine timeless gems of game ...
  
  











  



  
David Perry on Game Design: A Brainstorming ToolBox2 reviews
David Perry, Rusel DeMaria

Charles River Media, 2009

Excellent resource for game designers.
This is an excellent book on game design. You can tell the author has a lot of industry experience and a passion for game design. This book is massive and well worth the price. It covers just about every genre of video games and includes many examples to help you through the design process. What really makes this book stand out from the others dealing with this same topic, is that it goes into an ...
  
  











  



  
Introduction to Game Development, Second Edition10 reviews
Steve Rabin

Charles River Media, 2009

A weighty text based on the curriculum guidelines of the IGDA
Any library serious about catering to computer game developers will find the weighty, extensive updated second edition of Introduction to Game Development to be a key acquisition. It is divided into seven independent sections, each featuring articles written by experts in their field, and covers all the basics of game design, programming languages and physics, audio visual design, and more. The ...
  
  











  



  
GNU/Linux Application Programming (Programming Series)9 reviews
M. Tim Jones

Charles River Media, 2008

Great reference if you program for the Linux platform
This book covers a wide breadth of what you need to get started with Linux programming. The writing is very good and readable. The examples though simple, are very clear and concise, and makes you understand at a fundamental level what elements of Linux you need to know. The ones I liked in particular were: - IPC (interprocess communication) - Linux process model, and pThreads - shell ...
  
  











  








   



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