books by Charles River Media
 
 



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AI Game Programming Wisdom (with CD-ROM) (AI Game Programming Wisdom (W/CD))
Steve Rabin

Charles River Media, 2002

Learn how AI experts create intelligent game objects and characters with this first volume in the AI Game Programming Wisdom series. This unique collection of articles gives programmers and developers access to the insights and wisdom of over thirty AI pros. Each article delves deep into key AI game programming issues and provides insightful new ideas and techniques that can be easily integrated into your own games. Everything from general AI ...
  
  











  



  
Game Writing: Narrative Skills for Videogames (Charles River Media Game Development)

Charles River Media, 2006

As computer games become more and more like Hollywood productions, the need for good story lines increases. Research shows that stories are highly valued by game players, so today's studios and developers need good writers. Creating narrative--a traditionally static form--for games is a major challenge. Games are at their heart dynamic, interactive systems, so they don't follow the guidelines and rules of film or T.V. writing. Game Writing: ...
  
  











  



  
Game Programming Gems (Game Programming Gems (W/CD))
Mark DeLoura

Charles River Media, 2000

For the countless tasks involved in creating a game engine there are an equal number of possible solutions. But instead of spending hours and hours trying to develop your own answers, now you can find out how the pros do it! Game Programming Gems is a hands-on, comprehensive resource packed with a variety of game programming algorithms written by experts from the game industry and edited by Mark DeLoura, former software engineering lead for ...
  
  











  



  
Game Coding Complete, Third Edition
Mike McShaffry

Charles River Media, 2009

Welcome to "Game Coding Complete, Third Edition," the newest edition of the essential, hands-on guide to developing commercial-quality games. Written by a veteran game programmer, the book examines the entire game development process and all the unique challenges associated with creating a game. An excellent introduction to game architecture, you'll explore all the major subsystems of modern game engines and learn professional techniques used in ...
  
  











  



  
Complete Digital Photography
Ben Long

Charles River Media, 2009

As digital cameras and image editing software become more technologically advanced and affordable, photography has become more popular and accessible to photographers of all ages and skill sets. While these advances have helped beginning photographers take better pictures, these same photographers often don't have the technical skills required to take great photos. "Complete Digital Photography, Fifth Edition" guides you through every aspect of ...
  
  











  



  
Game Programming Gems 2 (Game Programming Gems (W/CD)) (Vol 2)
Mark DeLoura

Charles River Media, 2001

Blazing through the excitement generated by the first volume, Game Programming Gems II is here with an entirely new set of innovative ideas, techniques,and algorithms. Game developers of all levels will find insightful tips and tools from this unique collection.Written by game programming experts,each contribution provides a hands-on solution to a programming problem, or a creative method for reducing programming time and redundancy. Edited ...
  
  











  



  
C++ For Game Programmers (Game Development Series)
Mike Dickheiser

Charles River Media, 2006

C++ for Game Programmers, second edition is a completely updated and expanded edition of this best-selling reference. As with the first edition, the book is not intended to replace foundational C++ books and reference material: instead, it supplements them by putting everything into perspective from a game-development point of view. The book points out the most effective C++ practices and steers you away from the potentially dangerous ones. It ...
  
  











  



  
Challenges for Game Designers
Brenda Brathwaite, Ian Schreiber

Charles River Media, 2008

Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be. Each chapter covers a different topic important to game designers, and was taken from ...
  
  











  



  
AI Application Programming (Programming Series) (Charles River Media Programming)
M. Tim Jones

Charles River Media, 2005

In the second edition of this bestseller, the author continues to demystify the techniques associated with the field of artificial intelligence. It covers a wide variety of techniques currently defined as "AI" and shows how they can be useful in practical, everyday applications. AI Application Programming covers both the theory and the practical applications to teach developers how to apply AI techniques in their own designs. Each chapter covers ...
  
  











  



  
Visual Design Fundamentals: A Digital Approach
Alan Hashimoto, Mike Clayton

Charles River Media, 2009

As visual design technology and tools become more accessible and widely used, it is important for digital artists to learn and apply fundamental design techniques to their work. Visual Design Fundamentals: A Digital Approach, Third Edition provides a basic understanding of design and how it should be integrated into digitally-produced 2D images. Whatever the medium or techniques, good visuals are the result of planning, and this book shows you ...
  
  











  



  
Hacking Web Services (Charles River Media Networking/Security)
Shreeraj Shah

Charles River Media, 2006

Web Services are an integral part of next generation Web applications. The development and use of these services is growing at an incredible rate, and so too are the security issues surrounding them. Hacking Web Services is a practical guide for understanding Web services security and assessment methodologies. Written for intermediate-to-advanced security professionals and developers, the book provides an in-depth look at new concepts and tools ...
  
  











  



  
Game Programming Gems 4 (Game Programming Gems Series) (Game Programming Gems (W/CD)) (v. 4)
Andrew Kirmse

Charles River Media, 2004

Uncover the secrets of the game industry's best programmers with the newest volume of the Game Programming Gems series With over 60 all new techniques, Game Programming Gems 4 continues to be the definitive resource for developers. Written by expert game developers who make today's amazing games, these articles not only provide quick solutions to cutting-edge problems, but they provide insights that you'll return to again and again. They'll ...
  
  











  



  
Designing 3D Games That Sell! (Charles River Media Graphics (Software))
Luke Ahearn

Charles River Media, 2001

Aspiring game developers need to know how to develop a game that will "really" get published. They need step-by-step instructions on how to conceptualize, design, and develop a saleable game, and that's what they'll find here. Written by the developer of Dead Reckoning and Sorcerer, this book teaches developers how to approach game design from the product design viewpoint. Instead of creating a game and then trying to get it published, they'll ...
  
  











  



  
Microcontrollers: From Assembly Language to C Using the PIC24 Family
Robert B. Reese, J. W. Bruce, ...

Charles River Media, 2008

"Microcontrollers: From Assembly Language to C Using the PIC24 Family" provides an introduction to microprocessors and microcontrollers for either the student or hobbyist. It begins by discussing simple microprocessor architecture concepts, moves to assembly language programming in a C language context, then covers fundamental hardware interfacing topics such as parallel IO, asynchronous serial IO, synchronous serial I/O (I2C and SPI), ...
  
  











  



  
AI Game Programming Wisdom 3 (AI Game Programming Wisdom (W/CD))
Steve Rabin

Charles River Media, 2006

AI Game Programming Wisdom 3 grants you an insider's look at cutting-edge AI techniques used by industry professionals in such games as Fable, Halo 2, and the Battlefield series. Successful commercial games like these require years of research and development in order to deliver exciting, new gameplay experiences. The wealth of knowledge gained through this hard work is invaluable and by sharing it, the 50+ authors in this book have generously ...
  
  











  



  
Maya Feature Creature Creations (Graphics Series)
Todd Palamar

Charles River Media, 2008

Discover how to build commercial-quality, anatomy-based CG characters using Maya with "Maya Feature Creature Creations, Second Edition." In today's competitive entertainment market, animated movies and video games require superior graphics and realistic characters, making it imperative that 3D artists and designers master state-of-the-art software like Maya. With this book, you will learn all of the steps required to create a character, from ...
  
  











  



  
Game Art: Creation, Direction, and Careers (Game Development) (Charles River Media Game Development)
Riccard Linde

Charles River Media, 2005

Game Art: Creation, Direction, and Careers is written to give 3D artists who want to move into the games industry the tools and techniques they need to be successful. It is also written for practicing game artists looking to increase their knowledge and skills so they can advance to the next level. As the gap between GFX programmers and artists continues to grow, it is more important than ever for artists to understand how and why art works in ...
  
  











  



  
Basic Game Design & Creation for Fun & Learning (Game Development Series).Book & CD-ROM.
Nanu Swamy, Naveena Swamy

Charles River Media, 2006

Basic Game Design and Creation for Fun & Learning teaches you how to make your own computer games-- no programming skills required! Whether you're a game player who wants to try making your own games or a teacher who wants to provide a new way for students to learn, you'll find everything you need to get started! Basic Game Design and Creation for Fun & Learning breaks the complex process of game design into an easy-to-follow, step-by-step ...
  
  











  



  
Introduction to Game Development, Second Edition

Charles River Media, 2009

Welcome to Introduction to Game Development, Second Edition, the new edition of the book that combines the wisdom and expertise of more than twenty game industry professionals to give you a unique introduction to all aspects of game development, from design to programming to business and production. Organized around the curriculum guidelines of the International Game Developers Association (IGDA), the book is divided into seven independent ...
  
  











  



  
David Perry on Game Design: A Brainstorming ToolBox
David Perry, Rusel DeMaria

Charles River Media, 2009

Are you looking for practical, ready-to-use ideas to help you design more innovative and unique video games? "David Perry on Game Design: A Brainstorming Toolbox" is a brainstorming and strategy guide for game designers, filled with inspiration-generating tips that challenge you to create better games. Using their years of industry experience, David Perry and Rusel DeMaria provide a wealth of ideas and possibilities to help you improve the ...
  
  











  








   



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