books by FASA Corporation
 
 



Suche books:   






  
Trader Captains and Merchant Princes (Star Trek: The Roleplaying Game)
Guy W. McLimore Jr.

FASA Corporation, 1987

This is a supplement for use with the Star Trek Role Playing Game.
  
  











  



  
Star Trek: The Next Generation: Officer's Manual
Rick Stuart, John Terra

FASA Corporation, 1988

8 1/2"x10 7/8" 144 page Star Trek Role Playing Game softcover published by FASA in 1988
  
  











  



  
Mechwarrior: The Battletech Role Playing Game
Richard K Meyer

FASA Corporation, 1986

MechWarrior includes the rules and other game information necessary to role play the men and women who pilot these monsters of destruction. Lists of skills and equipment, as well as extensive rules for personal combat are provided. Also included is substantial background information on MechWarriors and their 'Mechs and on the Successor States and their endless wars. Descriptions of each major house, its leaders, major planets, and its best ...
  
  











  



  
Heroes and Rogues: Star Wars
Lucasfilm

FASA Corporation,U.S., 1995
  
  











  



  
New Seattle (Shadowrun)
Stephen Kenson

Fasa Corporation, 1999

New Seattle is a sourcebook for the Shadowrun roleplaying game. New Seattle takes the player on a tour of the most exciting city in the world of 2060. Each section of Seattle contains information on gangs, corporations, politics, hideouts, major players, criminal organizations and everything else players and gamemasters need to create both straightforward adventures and complex campaigns.
  
  











  



  
Dark Empire Sourcebook (Star Wars RPG)
Michael Allen Horne

FASA Corporation,U.S., 1993

A Time Of Change The Rebellion against the Empire was victorious with the Battle of Endor, but the conflict did not end there. The war to free the galaxy was only now beginning. No longer insurgents, the long-suffering members of the Alliance to Restore the Republic found a thousand worlds eager to join open battle against the demoralized remnants of Palpatine's Imperial juggernaut. The military, bureaucracy and COMPNOR elite could only watch ...
  
  











  



  
Mechwarrior, Third Edition: The Battletech Roleplaying Game
Inc. Contemporary (editor) Books

FASA Corporation, 1999
  
  











  



  
Cranston Snord's Irregulars (Battletech, 1614)
Blaine Pardoe

FASA Corporation, 1996

Detailed descriptions of Snord's Irregulars and their 'Mechs, as well as 14 scenarios pitting the Irregulars against a wide variety of opponents.
  
  











  



  
BattleTech Technical Readout: 3025
Blaine L. Pardoe, Boy F. Petersen Jr., ...

FASA Corporation, 1986

RPG Book
  
  











  



  
Battletech Field Manual: Crusader Clans
Fasa

FASA Corporation, 1998
  
  











  



  
DNA/DOA (Shadowrun)
Dave Arneson

FASA Corporation, 1990
  
  











  



  
Hercules and Xena
George Strayton

FASA Corporation,U.S., 1998
  
  











  



  
Galladinium's Fantastic Technology (Star Wars RPG)
Rick D Stuart

FASA Corporation, 1995

A catalog of equipment for adventures... From an Abyssin grafting patch to the Verpine shatter gun, this catalog contains essential adventuring gear for rough-and-tumble enconunters. With sections detailing weapons, micro-electronics, survival gear, droids and medial supplies, Galladinium's catalog of wares will prove to be indispensable to any group of characters!
  
  











  



  
Battletech Field Manual: Warden Clans
Christopher et al Trossen

FASA Corporation, 1998

The second of two volumes on the Clans, Field Manual: Warden Clans describes the Defenders of Kerensky's Vision: Clans Cloud Cobra, Coyote, Diamond Shark, Ghost Bear, Goliath Scorpion, Snow Raven and Steel Viper. This book describes the tactics, military doctrines and battle histories of each Clan, plus special rules that reflect the unique capabilites of each Galaxy, new weapons, equipment, exclusive Warden BattleMechs and more.
  
  











  



  
Star Trek: The Role Playing Game (1st Edition) [BOX SET]
Fantasimulations Associates

FASA Corporation, 1983

Chapters include Defining a Being, Player Character Races, Familiar Characters, Non-Player Character Races, Creating Player Charcter, Skills and Skill levels, Combat and Technical Movement, Medical Aid and Recovery, Equipment, Weapons, Planetside Adventures, New Life and New Civilizations, Historical Update, Shipboard Systems, Starship Combat, Entercounters in Space, Starship Data, Gamemasters Hints and Suggestions, Designers Notes.
  
  











  



  
Rhonda's Irregulars (Battletech)
Blaine Pardoe

FASA Corporation, 1991

Rhonda's Irregulars is a BattleTech scenario pack chronicling the Irregulars' history from Cranston's discharge from Wolf's Dragoons, to their actions in the Fourth Succession Wars, to their battles, including Operation Merlin, the Irregulars' foray into Clan territory. 'Also included are new 'Mechs and vehicles used by the Irregulars, unit rosters, and personnel files.
  
  











  



  
Total Eclipse (Shadowrun)
William Tracy

FASA Corporation, 1991

The word is out, chummer. If you want blazing rock and roll, there's only one band to see: The Elementals. The buzz is they're about to become the next local band to hit the big time. There's just one problem. The Elementals have broken their recording contract, and in the world of corporate domination, nobody goes solo. The runners' job? Find the band and bring them home. Alive.
  
  











  



  
Intelligence Operations Handbook (Battletech)

FASA Corporation, 1993

The Intelligence Operations Handbook is a Wolfnet document detailing the operations of all the intelligence agencies of the Inner Sphere and Inner Sphere-based clans. It includes the history and current activities of each organization and provides new archetypes and personal equipment suitable for use in any intelligence-based campaign.
  
  











  



  
An Imbalance of Power (Star Trek RPG)
Michael Mornard

FASA Corporation, 1986

This adventure for FASA's Star Trek RPG includes: * main book (48 pages) * Player's Information handout (4 pages) * The Final Battle (6 pages) * sheet of 228 counters
  
  











  



  
The Doctor Who Role Playing Game [BOX SET]

FASA Corporation, 1986

"The Master has stolen a weapon that will give him ultimate control of the universe and of time itself. The Daleks are invading Earth. The Cybermen are terrorizing the space lanes. And the Sontarians and the Rutans are battling to see who wins the galaxy. "Only YOU, the Time Lords and Companions of the Celestial Intervention Agency, can stop these villains from changing the course of history. Your weapons are your wits and your TARDIS. To join ...
  
  











  








   



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