books about: roleplaying
 
 



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Warhammer Fantasy Roleplay : A Grim World of Perilous Adventure
Richard Halliwell

Hogshead, 1995

b>Warhammer Fantasy RolePlay plunges the characters into a brooding medieval world where nightmares come true and malignant entities stalk darkened streets. In many towns strange rituals take place behind closed doors, safe from the eyes of prying neighbours or those of the ever-vigilant watch. Dark gods, whose very forms are an abomination, are worshipped by those who seek an easy route to power or are easily swayed by glib promises of wealth.
  
  











  



  
Nuisances: A Comprehensive OGL (d20 System) Sourcebook for Fantasy Role-Playing Games
Michael J. Varhola, Sharon Daugherty, ...

Skirmisher Publishing LLC, 2005

NUISANCES HAS MORE and is unlike any other fantasy RPG sourcebook! It is a tribute to the early years of fantasy roleplaying games, a parody of the current state of the genre, a manual for keeping cocky and annoying players off balance, and a poignant philosophical expression of the post-modern, 21st century worldview. Highlights of this wonderful book include: * Hundreds and hundreds of aggravating and awful and things that can happen ...
  
  











  



  
Flight from the Dark (Lone Wolf, Book 1)
Joe Dever, Gary Chalk

Berkley Pub Group (Mm), 1995

You are Lone Wolf. In a devastating attack the Darklords have destroyed the monastery where you were learning the skills of the Kai Lords. You are the sole survivor. You swear revenge. But first you must reach Holmgard to warn the King of the gathering evil. The servants of darkness relentlessly hunt you across your country and every turn of the page presents a new challenge. Choose your skills and your weapons carefully - for they can help you ...
  
  











  



  
Eclipse Phase

Posthuman Studios, 2009

Eclipse Phase is a post-apocalyptic game of conspiracy and horror. Humanity is enhanced and improved, but also battered and bitterly divided. Technology allows the re-shaping of bodies and minds, but also creates opportunities for oppression and puts the capability for mass destruction in the hands of everyone. And other threats lurk in the devastated habitats of the Fall, dangers both familiar and alien. In this harsh setting, the players ...
  
  











  



  
Call of Cthulhu: Fantasy roleplaying in the worlds of H.P. Lovecraft
Sandy Petersen

Chaosium, 1989

Book by Petersen, Sandy
  
  











  



  
Pathfinder Roleplaying Game: Bestiary 2

Paizo Publishing, LLC., 2011

A good Game Master never has enough monsters, and a good player always has time to kill a few more! The newest hardcover rulebook for the Pathfinder Roleplaying Game presents more than 300 new creatures for all your fantasy RPG needs. From classic creatures like undead dragons, hippogriffs, and the Jabberwock to denizens of the outer planes like daemons, proteans and the all-new aeons, the Pathfinder RPG Bestiary 2 is packed from cover-to-cover ...
  
  











  



  
Warriors: A Comprehensive D20 Sourcebook for Fantasy Role-Playing Games
Michael J. Varhola, Paul O. Knorr, ...

Skirmisher Publishing, 2003

Warriors is a comprehensive D20 sourcebook for fantasy role-playing games that expands upon the description of the Warrior class in the 3rd Edition DMG. It is an invaluable resource both for dungeon masters who want to expand the variety and realism of combat encounters and martial non-player characters and for players who want to enhance the military and combat capabilities of their characters. Features include: • Sixteen military prestige ...
  
  











  



  
Pathfinder Roleplaying Game: GM's Screen
Jason Bulmahn

Paizo Publishing, LLC., 2009

Protect your important notes and die rolls from prying player eyes with the Pathfinder Roleplaying Game GM Screen! This beautiful 4-panel screen features stunning artwork from Wayne Reynolds on the player's side, and a huge number of charts and tables on the GM side to speed up play and reduce time spent leafing through rulebooks in search of an obscure modifier or result. From skill check Difficulty Classes to two-weapon fighting modifiers, the ...
  
  











  



  
Naked Came the Sasquatch (Tsr Books Series)
John Boston

Wizards of the Coast, 1993

Michael Fenberg, editor of a small, eclectic newspaper in a rugged community in the Sierra Nevadas, is out to solve a series of grisly killings. He knows that a monster is committing the murders. What he doesn't know is which monster. And whichever one it is, why is the monster so interested in murdering the woman with whom he finds himself helplessly falling in love?
  
  











  



  
Basic Fantasy Role Playing Game
Chris Gonnerman

CreateSpace Independent Publishing Platform, 2013

The Basic Fantasy Role-Playing Game is a rules-light game system based on the d20 SRD v3.5, but heavily rewritten with inspiration from early RPG game systems. It is suitable for those who are fans of "old-school" game mechanics, and it's simple enough for children in perhaps second or third grade to play, yet still having enough depth for adults as well. This is the revised 2nd Edition of the Basic Fantasy RPG Core Rules.
  
  











  



  
Experts v.3.5: A Comprehensive d20/OGL Sourcebook for Fantasy Role-Playing Games
Michael J. Varhola, Paul O. Knorr, ...

Skirmisher Publishing, 2005

Experts v.3.5 is thoroughly updated, expanded, and revised version of Experts, Skirmisher Publishing’s first and most successful title, and is dedicated to expansion of the Expert non-player character class that is briefly described in the Dungeon Master’s Guide. Features include: * A new layout and design and many new or improved pieces of art. * The Specialist, a new basic character class that players can use to create versatile ...
  
  











  



  
Pathfinder Roleplaying Game: NPC Codex
Jason Bulmahn

Paizo Publishing, LLC., 2012

Populate your Pathfinder world with the NPC Codex! This must-have compendium contains more than 250 fully-detailed Non-Player Characters ready for instant insertion into your campaign. With full statistics and tactics for characters of every level of every class in the Core Rulebook, the NPC Codex speeds prep time and adds new dimensions to your campaign. The famous "iconic characters" of the Pathfinder Roleplaying Game also come alive with ...
  
  











  



  
Official Advanced Dungeons & Dragons Players Handbook
Gary Gygax

TSR Games, 1978

This is the first of the series of the world famous AD & D role-playing aids. To complement the original version we've asekd new cover art. It is the ideal vehicle of imagination for intermediate through advanced players, ages 10 and up. #2010 1978 TSR By Gary Gygax illustrations by David C. Sutherland III
  
  











  



  
Cyberpunk - The Roleplaying Game Of The Dark Future - 2020 - The Second Edition
Mike; Fisk, Colin; Moss, Will; Ruggels, Scott Pondsmith

R.Talsorian Games, 1993
  
  











  



  
Divine Charity [Divine Creek Ranch 18] (Siren Publishing Menage Everlasting)

Siren Publishing, 2014

[Siren Menage Everlasting: Erotic Menage a Quatre Romance, M/F/M/M, public exhibition, role-playing, HEA] Charity has adored Justin since he stole her heart twenty-two years ago and together they've built a steadfast love. She'd do anything for him, except ask for her deepest desire, because the risk of hurting him is too great. The day he claimed Charity's heart, Justin swore he'd never share her love, but time has given him a new perspective. ...
  
  











  



  
Pathfinder Roleplaying Game: Bestiary 4
Dennis Baker, Jesse Benner, ...

Paizo Publishing, LLC., 2013

The mightiest monsters and foulest foes of nightmare and legend rampage into your Pathfinder Roleplaying Game campaign with Bestiary 4! This collection of creatures shatters all past thresholds of danger and destructiveness with phenomenally powerful beings like demon lords, kaiju, juggernauts, and Great Old Ones - including invincible Cthulhu! Terrors like nosferatu vampires, clockwork dragons, twisted fleshwarps, and sadistic tooth fairies ...
  
  











  



  
Getting Started with Dwarf Fortress: Learn to play the most complex video game ever made
Peter Tyson

O'Reilly Media, 2012

Dwarf Fortress may be the most complex video game ever made, but all that detail makes for fascinating game play, as various elements collide in interesting and challenging ways. The trick is getting started. In this guide, Fortress geek Peter Tyson takes you through the basics of this menacing realm, and helps you overcome the formidable learning curve. The book’s focus is the game’s simulation mode, in which you’re tasked with building ...
  
  











  



  
Experts: A Comprehensive D20 Sourcebook for Fantasy Role-Playing Games
Michael J. Varhola, Paul O. Knorr

Skirmisher Publishing, 2002

This comprehensive sourcebook thoroughly expands upon the brief description of the Expert, one of the most intriguing and versatile of the classes described in the 3rd Edition Dungeons & Dragons Dungeon Master's Guide. This book includes: * 28 fully detailed Expert types, including the Alchemist, Blacksmith, Courtesan, Merchant, Miner, Navigator, Physician, Sage, Sailor, and Weaponmaker. * Five broad metaclasses—Craftsmen, ...
  
  











  



  
13th Age RPG Core Book
Jonathan Tweet, Rob Heinsoo

Pelgrane Press Ltd, 2013

Discover the d20-rolling fantasy roleplaying game from legendary designers Jonathan Tweet and Rob Heinsoo! This book gives you everything you need to play epic adventures in a world where mighty Icons war and scheme in a tense balance of power. Here, a small band of adventurers could be heroes that save the ancient Dragon Empire or set in motion the catastrophe that ends the Age. * Icon relationships and One Unique Things offer exciting ...
  
  











  



  
Tests of Skill: A d20 Adventure and Sourcebook for Fantasy Role-Playing Games
Paul O. Knorr, Michael J. Varhola, ...

Skirmisher Publishing, 2004

Tests of Skill is an adventure module and sourcebook designed to entertain and challenge players through scenarios and encounters that can be overcome optimally through role-playing, skill use, and diplomacy. While traditional hack-and-slash techniques can be used to complete portions of the scenarios, most groups will find that tact, thought, and appropriate use of skills, feats, and abilities are generally much more useful and effective. ...
  
  











  








   



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