books about: roleplaying
 
 



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Dungeons & Dragons Starter Set: Fantasy Roleplaying Game Starter Set (D&D Boxed Game)
Wizards RPG Team

Wizards of the Coast, 2014

Explore subterranean labyrinths! Plunder hoards of treasure! Battle legendary monsters!   The Dungeons & Dragons Starter Set is your gateway to action-packed stories of the imagination. This box contains the essential rules of the game plus everything you need to play heroic characters on perilous adventures in worlds of fantasy.   Ideal for a group of 4 – 6, the Dungeons & Dragons Starter Set includes a 64-page adventure book with ...
  
  











  



  
Basic Fantasy Role-Playing Game 3rd Edition
Chris Gonnerman

CreateSpace Independent Publishing Platform, 2014

This is the revised 3rd Edition of the Basic Fantasy Role-Playing Game , a rules-light game system based on the d20 SRD v3.5, but heavily rewritten with inspiration from early RPG game systems. It is suitable for those who are fans of "old-school" game mechanics, and it's simple enough for children in perhaps second or third grade to play, yet still having enough depth for adults as well.
  
  











  



  
Basic Roleplaying Hardback: The Chaosium d100 system (Basic Roleplaying)
Jason Durall, Sam Johnson

Chaosium Inc., 2011

Chaosium's Basic Roleplaying is a core rulesbook that gathers in one place the rules, modules, and options for one of the original and most influential role playing gaming systems in the world. Basic Roleplaying is designed to be intuitive and easy to play. While character attributes follow a 3D6 curve, most of the other Basic Roleplaying mechanics are even simpler. Virtually all rolls determining success or failure of a task are ...
  
  











  



  
The Role-Playing Game Primer: and Old-School Playbook
Chris Gonnerman

CreateSpace Independent Publishing Platform, 2014

Are you interested in classic paper-and-pencil role-playing games, but you have no idea where to start? This is the book for you! The Role-Playing Game Primer starts from the very beginning, first showing you how to play, then giving you hints and tips on how to do it better. Later chapters provide guidance for beginning Game Masters, to get you up and running even if you have little or no experience as a player. The RPG Primer is aimed at ...
  
  











  



  
Challenger RPG a Free Roleplaying Game

Superior Games Books, 2011

#1 in Free Roleplaying and Fantasy Kindle Books "January, February, and March 2012" #14 in Free Fantasy Kindle Books "January 2012" Top 50 and under in Free Fantasy Kindle Books "From January 2012 Onwards..." Outranked "Angry Birds" in Games on Kindle at one point. This is a pen and paper tabletop roleplaying game, not a computer game. If you're looking for one of those, I'm afraid you'll have to look elsewhere. I highly recommend the ...
  
  











  



  
Realms: The Roleplaying Art of Tony DiTerlizzi
Tony DiTerlizzi

Dark Horse Books, 2015

New York Times bestselling creator Tony DiTerlizzi is known for his distinctive style depicting fantastical creatures, horrific monsters, and courageous heroes. His illustrations reshaped and defined the worlds of Advanced Dungeons and Dragons , Planescape , and Magic: The Gathering in the imaginations of legions of devoted roleplaying gamers during the 1990s, before he transitioned to mainstream success with The Spiderwick Chronicles and ...
  
  











  



  
Pathfinder Roleplaying Game: Core Rulebook

Paizo Publishing, LLC., 2009

This complete, standalone, fantasy roleplaying game takes your fantasy campaigns to new heights of adventure! Backward-compatible with 3.5 fantasy rules but offering new solutions and options that place it firmly on the cutting edge, the Pathfinder RPG is the culmination of the largest open public playtest in RPG history. The Pathfinder Roleplaying Game Core Rulebook includes: revised rules for the classic seven fantasy RPG races; updated ...
  
  











  



  
Call of Cthulhu: Horror Roleplaying in the Worlds of H. P. Lovecraft, 6th Edition
Sandy Petersen, Lynn Willis

Chaosium, 2005

CALL OF CTHULHU is Chaosium's classic roleplaying game of Lovecraftian horror in which ordinary people are confronted by the terrifying and alien forces of the Cthulhu Mythos. CALL OF CTHULHU uses Chaosium's Basic Roleplaying System, easy to learn and quick to play. This bestseller has won dozens of game-industry awards and is a member of the Academy of Adventure Game Design Hall of Fame. In 2001 CALL OF CTHULHU celebrated its 20th anniversary. ...
  
  











  



  
Pathfinder Roleplaying Game: GM's Screen
Jason Bulmahn

Paizo Publishing, LLC., 2009

Protect your important notes and die rolls from prying player eyes with the Pathfinder Roleplaying Game GM Screen! This beautiful 4-panel screen features stunning artwork from Wayne Reynolds on the player's side, and a huge number of charts and tables on the GM side to speed up play and reduce time spent leafing through rulebooks in search of an obscure modifier or result. From skill check Difficulty Classes to two-weapon fighting modifiers, the ...
  
  











  



  
Firefly RPG
Margaret Weis Productions, Various

Margaret Weis Productions, LTD, 2014

Keep Flyin'! Prepare for thrilling, new adventures in the 'Verse with the Firefly Roleplaying Game! Set six years after the Unification War, the Firefly Roleplaying Game faithfully branches story elements from the popular FOX television series, while simultaneously expanding on the Firefly setting. Powered by the Cortex Plus system, which emphasizes character interaction and story development, this core rulebook features everything you need to ...
  
  











  



  
Systems Failure: A Complete Role-Playing Game
Bill Coffin

Palladium Books Inc., 1999

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The Game Inventor's Guidebook: How to Invent and Sell Board Games, Card Games, Role-Playing Games, & ...
Brian Tinsman

Morgan James Publishing, 2008

The definitive guide for anyone with a game idea who wants to know how to get it published from a Game Design Manager at Wizards of the Coast, the world's largest tabletop hobby game company. Do you have an idea for a board game, card game, role-playing game or tabletop game? Have you ever wondered how to get it published? For many years Brian Tinsman reviewed new game submissions for Hasbro, the largest game company in the US. With The Game ...
  
  











  



  
Pathfinder Roleplaying Game: Beginner Box
Jason Bulmahn, Sean K. Reynolds

Paizo Publishing, LLC., 2014

Take your first step into an exciting world of fantasy adventure with the Pathfinder Roleplaying Game Beginner Box! Within you'll find simple rules to create and customize your own hero, as well as a robust system to run your character through challenging adventures and deadly battles against villainous monsters like goblins and dragons! The only limit is your imagination! The Pathfinder Roleplaying Beginner Box includes: a 64-page Hero's ...
  
  











  



  
Revised Core Rulebook (Star Wars Roleplaying Game)
Bill Slavicsek, Andy Collins, ...

Wizards of the Coast, 2002

Revised and updated with new information from Star Wars: Attack of the Clones , including game statistics, characters, creatures, and vehicles. Containing all the rules needed to play the popular Star Wars Roleplaying Game , this rulebook has been updated and expanded to include changes based on customer feedback and all-new Star Wars: Attack of the Clones material. The book spans all Star Wars eras, including The Rise of the Empire era, ...
  
  











  



  
Monster Manual II (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Supplement)
Jeff Grubb, Rich Redman, ...

Wizards of the Coast, 2002

Even Greater Threats Await! As heroes grow in power, they seek out more formidable adversaries. Whether sinister or seductive, ferocious or foul, the creatures lurking within these pages will challenge the most experienced characters of any campaign. This supplement for the D&D game unleashes a horde of monsters to confront characters at all levels of play, including several with Challenge Ratings of 21 or higher. Inside are old favorites ...
  
  











  



  
Manual of the Planes (Dungeon & Dragons d20 3.0 Fantasy Roleplaying)
Jeff Grubb, Bruce R. Cordell, ...

Wizards of the Coast, 2001

Visit New Dimensions The most powerful adventurers know that great rewards--and great perils--await them beyond the world they call home. From the depths of Hell to the heights of Mount Celestia, from the clockwork world of Mechanus to the swirling chaos of Limbo, these strange and terrifying dimensions provide new challenges to adventurers who travel there. Manual of the Planes is your guidebook on a tour of the multiverse. This supplement ...
  
  











  



  
The Wheel of Time Roleplaying Game (d20 3.0 Fantasy Roleplaying)
Charles Ryan, Steven Long

Wizards of the Coast, 2001

The Wheel Turns and New Legends are Born As the Third Age unfolds, the tales of many heroes will be woven into the Great Pattern. While those stories have yet to be written, your part in them is unmistakable. Whether a Maiden of the Spear or a Hunter for the Horn, Aes Sedai or Asha'man, you are destined to join the struggle against Trollocs, Darkfriends, the Forsaken, and countless other evils revealed by the turning of the Wheel. From the ...
  
  











  



  
Pathfinder Roleplaying Game: NPC Codex
Jason Bulmahn

Paizo Publishing, LLC., 2012

Populate your Pathfinder world with the NPC Codex! This must-have compendium contains more than 250 fully-detailed Non-Player Characters ready for instant insertion into your campaign. With full statistics and tactics for characters of every level of every class in the Core Rulebook, the NPC Codex speeds prep time and adds new dimensions to your campaign. The famous "iconic characters" of the Pathfinder Roleplaying Game also come alive with ...
  
  











  



  
Pathfinder Roleplaying Game: GameMastery Guide
Cam Banks, Wolfgang Baur, ...

Paizo Publishing, LLC., 2010

This comprehensive guide to the art of Game Mastering goes beyond the Core Rulebook to offer tips, guidelines, and additional rules destined to take your Pathfinder Roleplaying Game campaign to the next level. Containing the accumulated knowledge and best practices of Paizo's award-winning creative staff and cadre of regular freelancers, this 320-page hardcover book is filled to bursting with encounter charts, idea lists, encounter design ...
  
  











  



  
Deities and Demigods (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Supplement)
Rich Redman, James Wyatt, ...

Wizards of the Coast, 2002

Source of All Divine Power The names of Pelor, Loki, Athena, Osiris, and their kind are invoked by the devout as well as the desperate. With abilities that reach nearly beyond the scope of mortal imagination, the splendor of the gods humbles even the greatest of heroes. This supplement for the D&D game provides everything you need to create and call upon the most powerful beings in your campaign. Included are descriptions and statistics for ...
  
  











  








   



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