books about: roleplaying

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Challenger RPG a Free Roleplaying Game

Superior Games Books, 2011

#1 in Free Roleplaying and Fantasy Kindle Books "January, February, and March 2012" #14 in Free Fantasy Kindle Books "January 2012" Top 50 and under in Free Fantasy Kindle Books "From January 2012 Onwards..." Outranked "Angry Birds" in Games on Kindle at one point. This is a pen and paper tabletop roleplaying game, not a computer game. If you're looking for one of those, I'm afraid you'll have to look elsewhere. I highly recommend the ...


The Role-Playing Game Primer: and Old-School Playbook
Chris Gonnerman

CreateSpace Independent Publishing Platform, 2014

Are you interested in classic paper-and-pencil role-playing games, but you have no idea where to start? This is the book for you! The Role-Playing Game Primer starts from the very beginning, first showing you how to play, then giving you hints and tips on how to do it better. Later chapters provide guidance for beginning Game Masters, to get you up and running even if you have little or no experience as a player. The RPG Primer is aimed at ...


Basic Roleplaying Hardback: The Chaosium d100 system (Basic Roleplaying)
Jason Durall, Sam Johnson

Chaosium Inc., 2011

Chaosium's Basic Roleplaying is a core rulesbook that gathers in one place the rules, modules, and options for one of the original and most influential role playing gaming systems in the world. Basic Roleplaying is designed to be intuitive and easy to play. While character attributes follow a 3D6 curve, most of the other Basic Roleplaying mechanics are even simpler. Virtually all rolls determining success or failure of a task are ...


Pathfinder Roleplaying Game: Core Rulebook

Paizo Publishing, LLC., 2009

This complete, standalone, fantasy roleplaying game takes your fantasy campaigns to new heights of adventure! Backward-compatible with 3.5 fantasy rules but offering new solutions and options that place it firmly on the cutting edge, the Pathfinder RPG is the culmination of the largest open public playtest in RPG history. The Pathfinder Roleplaying Game Core Rulebook includes: revised rules for the classic seven fantasy RPG races; updated ...


Ysgarth: Advanced Roleplaying

Ragnarok Press, 2014

Classic roleplaying game rules, complete and detailed magic system, combat mechanics and alternative rules. Also includes substantial world background information. First published in 1979, Ysgarth was the first classless fantasy roleplaying system, and the first system to offer a universal skill system, racial advantages, and a variety of other innovations later adapted by other games. This ebook is the complete text of the 1992 edition.


Realms: The Roleplaying Art of Tony DiTerlizzi
Tony DiTerlizzi

Dark Horse Books, 2015

New York Times bestselling creator Tony DiTerlizzi is known for his distinctive style depicting fantastical creatures, horrific monsters, and courageous heroes. His illustrations reshaped and defined the worlds of Advanced Dungeons and Dragons , Planescape , and Magic: The Gathering in the imaginations of legions of devoted roleplaying gamers during the 1990s, before he transitioned to mainstream success with The Spiderwick Chronicles and ...


Kromore Roleplaying Game (RGK0001)
T. Julian Bell

Raex Games, 2014

Kromore is a new tabletop roleplaying experience that blends player options with a massive open genre universe. The 352 page beautifully illustrated book has everything players and GM's need to adventure in the massive world of Kromore. The system brings extensive choice to players in its uniquely strategic three action combat system blending new ideas with old for easy to play strategic adventures.


The Book Of Roleplaying Hints, Tips and Ideas

Jonathan Hicks, 2013

Jonathan Hicks presents twenty-nine articles on the tabletop roleplaying hobby, including problem Gamesmasters, problem players, finding new ideas, designing locations and others. 'These twenty-nine articles were written with one thing in mind – how in the hell can I make my games better? I thought that writing down my ideas and structuring them might help me make sense of what I wanted from my games. These scribblings became personal essays ...


Call of Cthulhu: Horror Roleplaying in the Worlds of H. P. Lovecraft, 6th Edition
Sandy Petersen, Lynn Willis

Chaosium, 2005

CALL OF CTHULHU is Chaosium's classic roleplaying game of Lovecraftian horror in which ordinary people are confronted by the terrifying and alien forces of the Cthulhu Mythos. CALL OF CTHULHU uses Chaosium's Basic Roleplaying System, easy to learn and quick to play. This bestseller has won dozens of game-industry awards and is a member of the Academy of Adventure Game Design Hall of Fame. In 2001 CALL OF CTHULHU celebrated its 20th anniversary. ...


Mulogo's Treatise on Wizardry: A Wizard's Guide to Survival in a World Where People Want to Kill You and Take ...

Joseph J. Bailey, 2014

Mulogo's Treatise on Wizardry provides a concise summary in plain (well, mostly plain) language for wizards who wish to have a manual for surviving in a harsh world where people (and much nastier) want to kill you and take your stuff (usually in that order). With varied subject topics including Allies and Whether to Buy Them, On Reducing Risk (and Capitalizing on the Failure of Others), Protecting Yourself From Yourself, How to Minimize the ...


Scum and Villainy (Star Wars Roleplaying Game)
Gary Astleford, Robert J. Schwalb, ...

Wizards of the Coast, 2008

New options for scoundrel characters from the Star Wars Roleplaying Game. Learn what it takes to be a smuggler, or how to build up a criminal empire that can rival the Hutt clans. Take your ship on the dangerous Kessel run, or chase down a bounty and claim your reward. Watch out for the long arm of Imperial law, though, or you may find yourself on a one-way trip to the spice mines. This book provides extensive information on life on the ...


One Ring Roleplaying Game The
Cubicle 7

Cubicle 7 Entertainment Ltd, 2014

The One Ring Roleplaying Game is based on J.R.R. Tolkien's The Hobbit and The Lord of the Rings. Chock full of incredible artwork by leading artists, including John Howe and Jon Hodgson, and with evocative rules designed by award-winning games designer Francesco Nepitello, there has never been a Lord of the Rings game that's more evocative of Tolkien's unique vision. Along with rich and detailed background information, rules that focus on ...


Labyrinth of Madness (AD&D Fantasy Roleplaying Adventure)
Monte Cook

TSR Inc., 1995

Sinister, twisting images...Horrific nightmares lurking at the corners of the mind...These are descriptions used to tell the tales of the Labyrinth of Madness. But these tales of the labyrinth are only legends, really, nothing more than stories used to frighten children at night - until a mysterious scepter is found, bearing within its crystal head a visage of insanity and terror, and also delivering a message: "Disturb not the Labyrinth of ...


Complete Arcane: A Player's Guide to Arcane Magic for all Classes (Dungeons & Dragons d20 3.5 Fantasy ...
Richard Baker

Wizards of the Coast, 2004

A new sourcebook outlining the use of arcane magic by any D&D character. Complete Arcane provides Dungeons & Dragons© players with an in-depth look at how to access traditional arcane magic and use that power to a character's advantage. It explains how magic affects life and gameplay in the D&D world, adding dimension to one of the most unique and popular aspects of roleplaying. Complete Arcane also contains a wealth of material for ...


Firefly RPG
Margaret Weis Productions, Various

Margaret Weis Productions, LTD, 2014

Keep Flyin'! Prepare for thrilling, new adventures in the 'Verse with the Firefly Roleplaying Game! Set six years after the Unification War, the Firefly Roleplaying Game faithfully branches story elements from the popular FOX television series, while simultaneously expanding on the Firefly setting. Powered by the Cortex Plus system, which emphasizes character interaction and story development, this core rulebook features everything you need to ...


Masks of Nyarlathotep: Perilous Adventures to Thwart the Dark God (Call of Cthulhu roleplaying)
Larry Ditillio, Lynn Willis

Chaosium, 2010

At last the stars are almost right! Soon Nyarlathotep's plans will come to fruition. Then the world will be changed irrevocably but not quite yet. Pesky human investigators have learned much. Now they must survive long enough to make sense of what they know, and take resolute action. MASKS OF NYARLATHOTEP is a Lovecraftian exercise in horror and mystery. This Call of Cthulhu roleplaying classic is a series of linked adventures forming one ...


The Fantasy Roleplaying Gamer's Bible 2nd Edition
Sean Patrick Fannon

Obsidian Studios Inc, 1999

"Everything you ever wanted to know about gaming... but thought you'd be a geek if you asked." Hailed as the best source of information ever created about Roleplaying games, this is the single most important book any gaming fan- or anyone who wants to understand RPGs- could hope to own.


Monster Compendium: Monsters of Faerun (Dungeon & Dragons d20 3.5 Fantasy Roleplaying)
James Wyatt, Rob Heinsoo

Wizards of the Coast, 2001

Mighty heroes deserve wicked foes Demons and half-demons, dragons and dragonkin, animated corpses and restless spirits, wielders of magic and eaters of spells: These are the creatures of Faerûn, the monsters of the Forgotten Realms campaign setting. Monster Compendium: Monsters of Faerûn contains scores of new monsters for use in Dungeons & Dragons adventures. From the aarakocra to the Tyrantfog zombie, these monsters present a ...


Revised Core Rulebook (Star Wars Roleplaying Game)
Bill Slavicsek, Andy Collins, ...

Wizards of the Coast, 2002

Revised and updated with new information from Star Wars: Attack of the Clones , including game statistics, characters, creatures, and vehicles. Containing all the rules needed to play the popular Star Wars Roleplaying Game , this rulebook has been updated and expanded to include changes based on customer feedback and all-new Star Wars: Attack of the Clones material. The book spans all Star Wars eras, including The Rise of the Empire era, ...


Dungeons & Dragons Starter Set: Fantasy Roleplaying Game Starter Set (D&D Boxed Game)
Wizards RPG Team

Wizards of the Coast, 2014

Explore subterranean labyrinths! Plunder hoards of treasure! Battle legendary monsters!   The Dungeons & Dragons Starter Set is your gateway to action-packed stories of the imagination. This box contains the essential rules of the game plus everything you need to play heroic characters on perilous adventures in worlds of fantasy.   Ideal for a group of 4 – 6, the Dungeons & Dragons Starter Set includes a 64-page adventure book with ...



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