books about: rulebook
books:
Forgotten Realms Adventures (Advanced Dungeons and Dragons Hardcover Accessory Rulebook)
2 reviews
Jeff Grubb
Wizards of the Coast
, 1990
Must have campaign resource
The Forgotten Realms Adventures hardback is a must have accessory for any Forgotten Realms game, from first to third editions Dungeons&Dragons. This book focuses mainly on material presented for second edition, but the non-game specific information, such as the section on the cities and peoples of the Heartlands, is invaluable. Containing previously unprinted maps, economical standards, and ...
Heavy Gear Rulebook, Second Edition (Dream Pod)
7 reviews
Philippe R. Boulle
,
Jean Carrieres
, ...
Dream Pod 9,Canada
, 1997
An excellent SF RPG
Heavy Gear is one of the best SF roleplaying games in existence. It combines an incredibly rich setting, an overarching storyline that rivals Babylon 5 for depth and complexity and a simple, flexible and intuitive rules system for roleplaying and tactical combat. Some people may already be somewhat familiar with the Heavy Gear setting through either the Activision Heavy Gear computer games or ...
The Way Of The Gun Riders: Official Rulebook And History Of Calling Shotgun
5 reviews
Tim Johansson
,
Stefan Johansson
Authorhouse
, 2004
THE BEST SHOTGUN BOOK EVER!
This fine piece of literature is truly a superb monument to the genius of the Johansson minds. No other publication can compare to the pure, heavenly delight extolled by these crisp, insightful pages. Ahh, the pleasure of this work extends beyond the senses. It is a further tribute to the tenacity, creativity, strength, and wit of humanity. Oh, that its pages do not continue for 200, 300, 400 ...
Hopscotch Hangman, Hot Potato, and Ha Ha Ha: A Rulebook of Childrens Games
10 reviews
Jack Macguire
San Val
, 1990
Has games from childhood, especially outside activity
This book got so much use when I was a girl scout leader and with the neighborhood kids, especially parties! Has great games that I loved to play in the days before computers, playstations, cable TV, etc.
The Picture Rulebook of Kids' Games
2 reviews
Roxanne Henderson
,
Michael Brown
McGraw-Hill
, 1996
An Essential book for Kid's (and teens and adult) Games
"This book is one of the best you can get for all those basic children's (and teens and adults) games you know you know how to play, you just need to get the reminders. Hey, you might even find a few you didn't know you didn't know. We certainly did and we think we are pretty good at knowing lots of games (and we are humble, too) for lots of ages. Get this book and let it become one of the ...
Shadowrun Runners Companion (Shadowrun Core Character Rulebooks)
3 reviews
Catalyst Game Labs
Catalyst Game Labs
, 2008
Runner's companion
The first two versions of the Shadowrun Companions were something of a mixed bag of goodies consisting of stuff the designers wished they'd put in the core gamebook. With SR4 the designers have had their wish and as a result this verison is more focused on Character Creation Concepts. This starts with roles for characters and hints and tips for running and playing a good campaign before ...
Hordes: Primal
2 reviews
Privateer Press
Privateer Press, Inc.
, 2006
Awesome Wargaming Book
So if you are reading this, you most likely already know a bit about what this sort of book is all about. If not, here is the short and dirty. You move little painted metal miniatures around on a table, roll some dice and see if your guys kill your friend's guys. Doesn't that sound like fun? It is! So this book is packed with awesome characters and stories. This isn't Joe Blow mountain man ...
Paranoia (RPG Rulebook)
6 reviews
Allen Varney
Mongoose Publishing
, 2004
Paranoia 3: Rise of the Machines
Paranoia XP is the newest and in my opinion best version of the Paranoia game line. Here are people who need not apply (just to get you guys on to games better suited for your playstyle): Gamers who like heavy combat tactics needn't look into Paranoia XP. Most of the weapons will kill a clone in one shot. Gamers who like strategy in character generation or advancement needn't look into ...
Warhammer 40,000 Rulebook
4 reviews
Games Workshop
Games Workshop
, 1998
RULES RULES AND MORE RULES!!!
this is a good book if you are getting started in warhammer 40k as it has all the rules for battle, characteristics and the special rules that you just can't find in your army book. it is about 200 pages long and it is packed full with rules that you will need to get started in gaming. a must buy for warhammer 40k or GW fans
The Freelancer's Rulebook: A Guide to Understanding, Working With and Winning Over Editors (Story Line Press ...
5 reviews
Bonnie Hearn Hill
Story Line Press
, 2001
This book helped me to become a paid freelancer
Thanks to the tips and suggestions in this book, I regularly freelance for magazines and newspapers. The pracitical advice and sound rules have actually had editors asking me for articles. My byline on the stories has even helped to promote my own book. This is a great book for anyone looking to break into the freelance field.
Love's Little Rulebook
1 review
Dr. George L. Dempsey
Psychology Service Corp.
, 2005
Wow!
This book is fabulous. It is written in conversational style, so it's a quick and easy read. It gives you real stuff, you can put to use immediately. You won't think about relationships the same, ever again.
HOW TO GET, KEEP AND BE WELL PAID IN A JOB: The Unofficial Workplace Rulebook
1 review
Jay Goldberg
Outskirts Press
, 2008
Getting a well-paying job is essential just to survive
The cost of living becomes higher and higher by the year; getting a well-paying job is essential just to survive. "How to Get, Keep, and Be Well Paid in a Job" is a guide for prospective employees to succeeding at their searches for a good job, not to mention tips on the easiest way to keep a plum career - by excelling at it. With an examination of how workplaces function and how the reader can ...
Colonial Gothic: Rulebook
1 review
Richard Iorio II
,
James Maliszewski
Rogue Games, Inc.
, 2009
P&PG Review of Colonial Gothic (Revised Edition)
Colonial Gothic is a pseudo-historical roleplaying game created by Rogue Games and set in 1776 at the dawn of the American Revolution. The players will find themselves in a time where war is brewing and secret societies are manipulating events for their own sinister purposes. Magic and mythology merge with both the horror of the supernatural and the evils of man himself in this unique and ...
Hopscotch, Hangman and Hot Potato, Ha Ha Ha: A Rulebook of Children's Games
1 review
Maguire
Prentice Hall
, 1990
Hopscotch, hangman, hot-potato, and ha, ha, ha
This is one of the best books of children's games. I checked it out of the library for my Brownie troop and am now buying a copy. A must have for anyone that needs to entertain children, large or small groups, inside or outside.
4th Edition Player's Handbook Collection: 4th Edition D&D Core Rulebooks
1 review
Rob Heinsoo
,
Andy Collins
, ...
Wizards of the Coast
, 2009
2for1 - Can't Beat That!
I'm not going to discuss the four way war (4e-vs-3e-vs-2e-vs-1e) that has the D&D world so often divided. Nor will I get into the merits of those systems - They're all superbly fun games. I'm just going to review this particular set of books for a really fun game. Now, I don't own this gift set (yet), but I do own both these books (I bought the first [PH1] in the original 3 "Core" book Gift ...
The Actor's Rulebook: The Essential Guide to Your Acting Career
1 review
Jack Rush
Atticus Entertainment Inc
, 2009
Wonderful Book for Aspiring Actors
Having worked in the film business for many years now, it's always exciting to me to find books that pull back the wizard's curtain, so to speak -- and this one does it for actors looking to get a start in the industry. Clearly there's no magic bullet to finding success as an actor anywhere, but the advice this author gives is straight-forward, insightful, and instructional -- there's no ...
DYNASTY League Baseball 1998 Season Official Rulebook 1999 Edition
1 review
Michael Cieslinski
Design Depot
, 1999
Simply the best baseball game ever
Michael Cieslinski has thought of everything in designing this game. Weather condition, different umpires, ballparks, and the element of chance all play a role in deciding the outcome of the game. Rolling three ten sided dice and comparing the result to the complex, but very easy to read, player and ballpark charts gives the result of the play. You will need a set of game charts and dice ...
Tribe 8: Rulebook
2 reviews
Dream Pod 9
, 1998
One of the most distinctive RPG's
I heard about Tribe 8 from a friend who happened to know the design team. He started a small group of us playing to convert us all to the glory of this game. Tribe 8 is exquisetly well done. The book is more in character than most White Wolf games. The system is creation heavy. You will spend a very long time making your character, but once you've done that everything else is incredibly simple. ...
Heroic Fantasy Rulebook
1 review
Rick Loomis
Flying Buffalo Computer-Conflict Simulation, Incorporated
, 1982
Play by Mail Games are Awesome!
Perhaps, you are asking yourself what is this product you just clicked on. Anyways, it's a rulebook for an excellent old school sword and sorcery type of game that is played by either sending turns in by mail or e-mail. It's a bit different than a video game. Your turns have to be written and submitted and the turn you get back from the company is also text based. You play against other human ...
SLA Industries Core Rulebook (NFG500)
2 reviews
Staff
Cubicle 7 Entertainment
, 2007
Great dark RPG
If you like dark futuristic rpg's you can't go wrong with SLA. Unfortunatly this Product is hard to get and there seem to be only a small number of players. The Sourcebooks of SLA: MORT, CS1 etc. are also very recommendable. So get this rpg, you won't get disappointed:-)
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