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Rogue Trader RPG: Core Rulebook Core Rulebook
Fantasy Flight Games

Fantasy Flight Games, 2009

In Rogue Trader, you take on the role of a Rogue Trader and his most trusted counsellors, empowered by an ancient warrant of trade to seek out profit and plunder amongst unexplored regions of space. Your ship will take you to new worlds and uncharted reaches of the void, where you will encounter rivals, pirates, aliens, and possibly even creatures of the warp. You will acquire and spend great wealth and riches, and fame or infamy will follow. ...
  
  











  



  
Night of Wolves (The Paladins Book 1)

Eschaton Press, 2011

"The humans are weak. Their skin is soft, and their minds dull from years of safety. We are the vicious. We are the destroyers. Come the full moon, when our goddess watches our victory, we will taste of their blood!" ---- Wolf-men, savage creatures given humanoid form in an ancient war, mass along the Gihon River. Led by their packleader Redclaw, they seek to cross the river and claim a land of their own, slaughtering those that would ...
  
  











  



  
Vengeful Spirit (The Horus Heresy)
Graham McNeill

The Black Library, 2014

Once the favoured son of the Emperor of Mankind, the name of Horus has become a curse to the loyal defenders of the Imperium, and a rallying call to the traitor forces tearing across the galaxy. While their allies wage war on a thousand different fronts, the XVIth Legion descend upon the Knight World of Molech - home to House Devine and their feudal levies, and a principal seat of Imperial military power. Just what could have drawn Horus to ...
  
  











  



  
Death's Angels (Volume One of the Terrarch Chronicles), 2011

“The King of High Adventure.” Starlog. In a world of magic and gunpowder, the half-breed Rik must rise from simple soldier to the deadliest assassin the world has ever known. In Death's Angels, Rik and his fellow soldiers of the Seventh Infantry uncover a sinister conspiracy to waken an ancient slumbering evil. They encounter the lovely and terrible Lady Asea, immortal sorceress and ultimate manipulator of men and nations. Their deadly ...
  
  











  



  
Mech 1: The Parent (Imperium Series), 2010

Bio-tech aliens battle Mechs built by humans! After centuries in stasis, a lost task force returns home. Arriving from the infinite void the surviving ships discover that the Imperium lies in ruin. The Homeworld itself is destroyed, and nothing lives in the Ancestral System except an infestation of unknown bipedal beings--creatures soft, red of blood and warm of flesh... When you colonize a planet, make sure the owners aren't coming ...
  
  











  



  
Master of Sanctity (Legacy of Caliban)
Gav Thorpe

Games Workshop, 2014

More secrets of the Dark Angels are revealed as the Legacy of Caliban trilogy continues. The Legacy of Caliban echoes down through the ages, and the secretive mission of the Dark Angels Space Marines continues. Interrogator-Chaplain Asmodai sees treachery and deceit everywhere he turns – while this serves him well in his hunt for the Fallen, it also strains the Chapter’s relations with their Imperial allies. With their true quarry now ...
  
  











  



  
Stealer of Flesh (Kormak Book One)

Typhon Press, 2014

"The King of High Adventure," Starlog. "Immediately convincing, classically brooding," Steve Tompkins, TheCimmerian.com WHO IS KORMAK? To the world at large, he is a mercenary and assassin, a brutal killer with a deadly blade. In reality Kormak is a Guardian, one of an ancient order sworn to protect humanity from the servants of the gathering darkness. Kormak is a sword and sorcery hero in the tradition of Conan, Solomon Kane and ...
  
  











  



  
Scars (The Horus Heresy)
Chris Wraight

Games Workshop, 2014

Jaghatai Khan and his White Scars Legion must choose - the Emperor or Horus? Fresh from their conquest of Chondax and the discovery of Horus’s rebellion, Jaghatai Khan’s warriors stand divided. Long considered one of the less trustworthy Legions, many of the White Scars claim to owe their loyalty exclusively to Terra, and others still to the Warmaster and his warrior lodges. But when a distress call from Leman Russ of the Space Wolves ...
  
  











  



  
Dawn of War (Blood War Trilogy Book 1)

Tim Marquitz, 2011

For hundreds of years, the bestial Grol have clawed at the walls of Lathah without success. Now armed with O'hra, mystical weapons of great power, they have returned, to conquer. Witness to the Grol advance, Arrin can abide his exile no longer. He returns to Lathah, in defiance of death, with hopes to save his beloved princess and the child born of their illicit affair. He finds her unwilling to abandon her people. At her behest, Arrin ...
  
  











  



  
Warhammer 40000 (English)
Games Workshop

Games Workshop, 2014

This trio of lavishly-presented hardback books depict the sensational imagery, miniatures, stories and gameplay that are the bedrock of Warhammer 40,000. Each volume of Warhammer 40,000 presents a different aspect of the hobby. The first 144 page book, A Galaxy of War, explores the art of collecting and painting your own force of miniatures. The history of the 41st Millennium is presented in the second book, Dark Millennium. In 128 pages it ...
  
  











  



  
The Flight of the Eisenstein (Horus Heresy)
James Swallow

Games Workshop, 2007

Having witnessed the events on Istvaan III, Deathguard Captain Garro seizes a ship and heads to Terra to warn the Emperor of Horus's treachery. But the fleeing Eisenstein is damaged by enemy fire, and becomes stranded in the warp. Can Garro and his men survive the depradations of Chaos and get his warning to Terra in time?
  
  











  



  
Vulkan Lives (Horus Heresy)
Nick Kyme

Games Workshop, 2014

After the dropsite massacre, the primarch of the Salamanders Legion meets his fate. In the wake of the Dropsite Massacre at Isstvan V, the survivors of the Salamanders Legion searched long and hard for their fallen primarch, but to no avail. Little did they know that while Vulkan might have wished himself dead, he lives still...languishing in a hidden cell for the entertainment of a cruel gaoler, his brother Konrad Curze. Enduring a series of ...
  
  











  



  
The Unremembered Empire (The Horus Heresy)
Dan Abnett

Games Workshop, 2014

Believing Terra has already fallen to the Warmaster, Primarch Roboute Guilliman founds the Imperium Secundus. The unthinkable has happened – Terra has fallen to the traitor forces of Warmaster Horus! Nothing else could explain the sudden disappearance of the Astronomican’s guiding light at the heart of the Imperium, or so Roboute Guilliman would believe. Ever the pragmatist, he has drawn all his forces to Ultramar and begun construction of ...
  
  











  



  
Lords of Mars (Warhammer)
Graham McNeill

Games Workshop, 2014

An Adeptus Mechanicus Explorator fleet meets its fate beyond the Halo Worlds Pursued by vengeful eldar, Magos Kotov’s Explorator armada heads into a newly revealed area of space in pursuit of ancient secrets. As the Adeptus Mechanicus forces and Black Templars Space Marines tackle the twin threats of the wrathful aliens and insurrection aboard the fleet, a greater danger reveals itself...
  
  











  



  
Mark of Calth (The Horus Heresy)

Games Workshop, 2014

Anthology of short stories revealing the untold tales of the Underworld War. The Heresy came to Calth without warning. In just a few hours of betrayal and bloodshed, the proud warriors of the XIIIth Legion – Guilliman’s own Ultramarines – were laid low by the treachery of their erstwhile brothers of the XVIIth. Now, as the planet is scoured by solar flares from the wounded Veridian star, the survivors must take the fight to the remaining ...
  
  











  



  
Horus Rising (The Horus Heresy)
Dan Abnett

Games Workshop, 2014

The first novel in the bestselling Horus Heresy series, re-issued in a deluxe trade paperback format It is the 31st millennium. Under the benevolent leadership of the Immortal Emperor, the Imperium of Man has stretched out across the galaxy. It is a golden age of discovery and conquest. But now, on the eve of victory, the Emperor leaves the front lines, entrusting the great crusade to his favourite son, Horus. Promoted to Warmaster, can the ...
  
  











  



  
Eisenhorn (A Warhammer 40,000 Omnibus)
Dan Abnett

Games Workshop, 2005

Inquisitor Eisenhorn is one on the most senior members of the Imperial Inquisition. With his warband he scourges the galaxy in order to root out heresy. When that heresy is found to infiltrate the hierarchy of the Imperium and the Inquisition itself, he must rely on himself alone to deal with it - even if it means making deals with the enemy. All three books of the Eisenhorn trilogy along with two short stories and Eisenhorn's case book and ...
  
  











  



  
Fallen Angels (Horus Heresy)
Mike Lee

Games Workshop, 2009

• The Horus Heresy is the Black Library’s premium SF series, with demand for each new title growing stronger and stronger. • Author of two of the Black Library’s top-selling fantasy series, Darkblade and Time of Legends: Nagash, Mike Lee now turns his considerable writing talents to Warhammer 40,000. • Distinctive art and foiled covers for the different editions makes the series stand out on the shelves, and very attractive for ...
  
  











  



  
The Death of Integrity (Space Marine Battles)
Guy Haley

Games Workshop, 2013

Novamarine and Blood Drinker Space Marines battle genestealers on an infested space hulk After pursuing an insidious genestealer cult across the sector for years, Chapter Master Caedis of the Blood Drinkers stands ready to destroy the original source of the infection - the vast and mysterious space hulk designated Death of Integrity . However, immediately coming into conflict with both their brothers in the Novamarines Chapter and the ...
  
  











  



  
A Thousand Sons (Horus Heresy)
Graham McNeill

Games Workshop, 2010

The latest instalment in the Horus Heresy series by star author Graham McNeill. Censured at the Council of Nikea for his flagrant use of sorcery, Magnus the Red and his Thousand Sons Legion retreat to their homeworld pf Prospero to continue their use of the arcane arts in secret. But when the ill-fated primarch forsees the treachery of  Warmaster Horus and warns the Emperor with the very powers he was forbidden to use, the Master of Mankind ...
  
  











  








   



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