Ocarina of Time, Part II (Gamecube version) | The Legend of Zelda: Twilight Princess
 
 



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The Legend of Zelda: Twilight Princess








GameCube | Nintendo, 2006

average customer review:based on 175 reviews
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   highly recommended  highly recommended






Awesome

I just bought this game about a week ago. And I just have to say that it is without a doubt the coolest game I have ever played. The graphics are awesome, the storyline is great, being the wolf is one of the coolest things I've ever done in a game, and it's Zelda. What else is there to say? Link is the coolest video game character ever, hands down. Sure the game is annoying as all get out sometimes, but it's a Zelda game. You're supposed to run around for hours beating your head against the wall because you can't find how to do something. Then you find it, in a very obvious place, and you have to keep playing. Twilight Princess isn't the best game I've ever played, but it certainly is the coolest.


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Amazing for each second!

I loved this game. Despite overreactive critics, this game was well worth the wait. It was simply and utterly amazing! The beginning was fast paced and well-written, the middle was challenging, with puzzles that had you pulling out your hair or running to a walkthrough, and the end was surprising and beautiful. Love! Anyway, I highly suggest you buying it. This videogame is not a hitman videogame were the entire thing is shooting people. This videogame makes you THINK. Not for the faint of heart nor for idiots. Anyone else: this game is perfect for you.


Ocarina of Time, Part II (Gamecube version)

As you've no doubt guessed from the title of this review, I've noted many similarities between this game and Ocarina of Time from the Nintendo 64 console. Which is a good thing, since I absolutely *loved* Ocarina of Time.

Just to make a point, I will say that while playing Ocarina of Time, sometimes I felt like I had a little too much help figuring out the dungeons from the increasingly annoying Navi, who never seemed to shut up sometimes. Well, you won't have that problem in Twilight Princess. In this game, your sidekick Midna stays silent most of the time except when you solicit her help (then she usually says something generic like "let's go, what are you waiting for"?), she appears in a cutscene, or when you need her to pull off a special move, like super high jumps with Wolf Link. Thank goodness the developers fixed the "Navi bug", as I call it.

Ideally, you will have played Ocarina of Time (either on the N64 or the Gamecube reissue) before you start Twilight Princess. This is not required of course, but it will make the controls feel more natural than if you are literally starting from scratch. It also makes the layout of Hyrule and its characters/enemies make more sense. Picture the Hyrule of Ocarina of Time expanded threefold, and you will have an idea of the scale of this game. Hyrule field is simply huge! As a previous reviewer noted, it makes the Hyrule field of Ocarina of Time seem like your backyard by comparison.

As with OOT (Ocarina of Time), TP (Twilight Princess) has 9 dungeons, counting Hyrule Castle. You have the 3 "before" the Master Sword, and 6 "after". But the dungeons are considerably more challenging and intriguing in this game. For example, in the Forest Temple (the first dungeon), you have to enlist the help of monkeys to get to certain parts of the temple (recall the swinging technique from Wind Waker you learn on the pirate ship). In other dungeons, foes become friends and friends become foes (Fyrus --> Darbus in the Goron Mines and Yeta --> Blizzeta in Snowpeak Mansion). Very cool. Also, remember the disappointment of OOT in never showing us a detailed look of the inside of Hyrule Castle? Well, now you can feast your eyes on the stunning decor of TP's Hyrule Castle. The torches crackle, you can see the paneling on the wood doors, the interiors are dim but not excessively so, etc.

The weapons arsenal from OOT is expanded to include things like a Ball and Chain and a Spinner. The Spinner serves as transportation and a weapon. There are others, but I won't spoil the surprise.

Unlike OOT and Wind Waker, you don't have a musical instrument to play with, but for me this was no big deal. You can still call the horse Epona, but it is inconvenient until you get a special item later in the game.

Concerning Link/Wolf Link: this may seem strange/annoying at the start of the game, especially when you realize you are "stuck" as the wolf for a while. However, when you figure out how to utilize your wolf abilities, you will see how essential the wolf is to complete the game. Certain enemies can only be killed by Wolf Link, and Link cannot access certain areas in his human/Hylian guise.

Instead of playing a tune for warps, you now create "warp points" in the game (set by the game, not by you) as you explore Hyrule. However, there is a long stretch in the game (I'm not telling when) when you cannot use them, so learning the layout of Hyrule should be a top priority. Maps are essential in this game (especially in the dungeons). The dungeons are so huge that without them, you're bound to get lost or at the very least overlook items like treasure chests, which are often very well hidden.
As usual, the bosses are somewhat challenging, but not too hard once you learn their weaknesses. Considerable coordination is required for some of the final bosses, especially in the City in the Sky where you literally battle a monster in midair.

You may want to obtain a player's guide to help you with this game. OOT was still easy enough to play without one. TP is complex enough that you could be chasing your tail for hours at a time trying to figure out what to do if you don't have a guide. I used Prima's TP walkthrough (Gamecube version) which was extremely helpful. The only warning is that due to the mirroring effect between the Gamecube and Wii versions of the game, certain directions may seem backward in the guide(s) (e.g., when they say "east", they may really mean your "west", etc.).

For those players that are bored after fighting through all the dungeons (unlikely, but possible), there is a "Cave of Ordeals" in this game that will test your mettle. Beating this Cave of Ordeals requires almost every special technique and Hidden Skill you have (taught to you by a phantom swordfighter, similar to the swordsmen from LOZ II: The Adventure of Link from the NES). Near the end, in particular, you have to fight several Darknuts at one time, quite the harrowing experience. What is a Darknut? Picture Iron Knuckle from OOT, now give him a huge shield, tons of armor, and a very bad attitude. :( Luckily, you can get Magic Armor that protects you (for a price: loads of Rupees) from ubermonsters like the Darknut.

The NPCs (non-playable characters) in this game are just like people you know from your everyday life. I.e., you'll like some and really dislike others. But almost all are important in their own way. Naturally, women of all ages fawn over you (OOT anyone?). Must be the green Hero's clothing...

Of course, the graphics are spectacular, and the music, well...let's just say I never found it disappointing or repetitive. Some of the tunes from OOT and even A Link to the Past find their way here, in subtle ways (for example, the Hyrule Castle theme). Also, as other reviewers have noted, there is a Lord of the Rings feel to the game, as far as the enemies go, at least. The Bulblins look just like Orcs, and the flying monsters are right out of The Two Towers. Some have suggested that this may be due to the epic scale of the game, which may be true.

Anyhow, I am grateful that Nintendo decided to issue this game for the Gamecube, since Wiis are in high demand right now. If you have a Gamecube and don't own this game, well, you're just missing out. This game is very replayable...not something you can do in the span of even 2 or 3 days, unless you are slugging energy drinks and foregoing sleep altogether.

Highly recommended.


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Not Ocarina of Time

Well it's not Ocarina of Time, but then again is not Wind Waker. Way better than its horrific cell shaded counterpart for the game cube. But then again it still lacks a little of that amazing Ocarina feel. Overall it was quite fun, for all you Zelda fans out there, give it a shot for sure.






Best Zelda adventure yet!

This for me is the best Zelda adventure yet. I've played all the major Zeldas that came out on the gameconsoles (not the portable ones) and I have to say this is the best most interesting one with a great story and a great play


reviews: 1, 2, 3, 4, 5, 6, 7, page 8, 9, 10, 11, 12, 13, 14, 15, 16, 17



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