book: The Essential Guide to Open Source Flash Development (The Essential Guide) | Chris Allen, Wade Arnold, ... ...
 
 


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The Essential Guide to Open Source Flash Development (The Essential Guide)
Chris Allen, Wade Arnold, ...

friends of ED, 2008 - 350 pages

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A Guide to the Moving Target

I saw one copy of this at Powell's Technical Books in Portland yesterday, and picked it up, figuring it was new. It was--just published in the last few weeks. I haven't delved into it as much I would like, but that doesn't matter here because I carefully reviewed the contents before purchase.

So: why buy this book? If you're working with Flash and ActionScript 3.0 currently, you know the Flash world is a moving target that changes very rapidly, and the main reason for this is the addition of open-source tools and "classes." This book gives us a needed status-check on what's currently available, how to get it and how to use it.

In my case, I was mostly interested in Papervision3D, the Google add-on that has rapidly gone from cute curiosity to must-have in every Flash developer's bag of tricks. However, you don't really need this book for Papervision3D--there's plenty of documentation available online.

Likewise, if all you really want to know is how to implement SWFObject (a popular add-in that lets you update a Flash element by updating your html or external text file), or how to make Flex work with XML, you may not need or want this book.

But if you like to read about some fun new stuff that's available and that you might like to explore--all of kinds of mashups, FUSE, HAXE, Red5 video--then grab this book right away. It's readable, fresh, and informative--like most Friends of ED books. Also like most other Friends of ED books, it will rapidly go out of date as the moving target moves on!


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Explore the world of open source Flash and discover which tools are available. Learn how to identify which tool you need and how to best fit it into your workflow. Step-by-step walk-throughs guide you through development with the most popular open source Flash tools. Written by the project leads and open source Flash aficionados.

The Essential Guide to Open Source Flash Development is a practical development guide to creating Flash applications with open source Flash tools and workflows. You will walk away with an understanding of what tools will best suit your current situation, making your development easier and more productive, and with the knowledge of how to install and set up some of the best tools available, including the following:

Papervision3D: to create 3D in Flash Red5: to stream video over the internet SWX: to build data-driven mashups and mobile apps Fuse: to make ActionScript animation a cinch Go: to build your own animation tools in ActionScript 3.0 haXe: to create Flash files and more AMFPHP: to communicate between Flash and php

Open source Flash has been a revolution for Flash and has made a major impact on how people build Flash content. The open source tools available expand on Flash's existing tool set, enabling you to perform such tasks as easily create full 3D in Flash or hook up to an open source video-streaming server. Many of these useful tools are powerful yet lack documentation. this book explains in step-by-step detail how to use the most popular open source Flash tools.

If you want to expand your Flash tool set and explore the open source Flash community, then this book is for you. If you already use some open source Flash tools, then you will find this book a useful documentation resource as well as an eye-opener to the other tools that are available.

Summary of Contents Chapter 1 Introducing the World of Open Source Flash Chapter 2 Exploring Open Source Flash: What's Available Chapter 3 Preparing an Open Source Workflow Chapter 4 Using an Open Source Workflow Chapter 5 Testing and Debugging Chapter 6 Deploying Your Application Chapter 7 Using AMFPHP Chapter 8 Working with SWX: The Native Data Format for the Flash Platform Chapter 9 Using haXe Chapter 10 Fuse and GoASAP: Open Source Animation Tools Chapter 11 Using Papervision3D Chapter 12 Introducing Red5 Chapter 13 Building Some Red5 Apps

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