Great for knowledge on how video games are made | Game Writing: Narrative Skills for Videogames (Charles River Media Game Development)
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Game Writing: Narrative Skills for Videogames (Charles River Media Game Development)
Charles River Media
, 2006 - 300 pages
average customer review:
based on 4 reviews
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Good, but Focused
This is a good book. It suffers from having multiple authors in that it lacks the consistent tone that most writng books have, but all the writng is still good.
It is focused on the interface betwen the writer, the
game
, and the team, and is long on cautionary points. It will be of value to anyone who is
writing
, producing, or leading all or part of a game team, particularly if they lack practical experience.
If you are only interested in a book about writing for games, Lee Sheldon's 'Character
Development
and Storytelling for Games' is probably a better choice, but if you are intending or actually writing game, or working with a game writer, this is a good read and a potentially vital resource.
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Bringing a Story to Computer Games
The days of the super simple
game
s like Pac-Man are long gone. Today's games must entertain with all the finesse and skill of a Hollywood movie. This is not to say that a game must be all
narrative
, neither is a movie.
This book is the first complete guide to
writing
stories for games. They are not stories alone, that would just be a book. But nor are they just action games. They are games with a story.
The book is edited by Chris Bateman, an expert in market oriented game design and narrative. He has gotten an even dozen of game developers to contribute in various aspects. They range from game developers to writers, to educators, to journalists. Each is able to bring his/her own insight to the book and to the writing profession.
As computers, software, game engines (and always more memory) develop, games can grow more powerful, more lifelike, more movie like.
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Great for knowledge on how video games are made
Great book for seeing how video
game
s are made!
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A 'must' for any video or computer game writer.
Computer
game
s are becoming more like Hollywood productions, requiring good plots and valued story lines which use good
narrative
styles. In Chris Bateman, Editor's Game
Writing
: Narrative
Skills
for
Videogames
are practical articles on how to do so, written by members of the International Game Developer's Association and covering all kinds of game writing, from comedy to plots. A 'must' for any video or computer game writer.
Diane C. Donovan
California Bookwatch
As computer
game
s become more and more like Hollywood productions, the need for good story lines increases. Research shows that stories are highly valued by game players, so today's studios and developers need good writers. Creating
narrative
- a traditionally static form - for games is a major challenge. Games are at their heart dynamic, interactive systems, so they don't follow the guidelines and rules of film or T.V.
writing
. Game Writing: Narrative
Skills
for
Videogames
addresses these issues and is the first book written to demystify this emerging field. Through the insights and experiences of practicing game writers, the book captures a snapshot of the narrative skills employed in today's game industry. This unique collection of practical articles provides the foundations to the craft of game writing. The articles, written by member of the International Game Developer's (IDGA) Game Writer's SIG, detail aspects of the process from the basics of narrative and non-linear narrative to writing comedy for games and creating compelling characters. Throughout the articles there is a strong emphasis on the skills developers and publishers will expect a game writer to have. The book is suitable for both beginners and experienced writers, and is a detailed guide to all the techniques of game writing. This book is an essential read for anyone wishing to get into this exciting field, particularly for new game writers wanting to hone their skills, and film and T.V. scriptwriters who want to learn how to transfer their skills to the games industry.
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