More Details about the book | LEGO MINDSTORMS NXT-G Programming Guide (Technology in Action) | James Floyd Kelly
 
 


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LEGO MINDSTORMS NXT-G Programming Guide (Technology in Action)
James Floyd Kelly

Apress, 2007 - 196 pages

average customer review:based on 5 reviews
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     highly recommended  highly recommended






Great Book!

We bought this book for our nine year old son who had recently received the Mindstorms NXT for Christmas. He could not put the book down - read it from cover to cover and thinks it is a great book. Highly recommend.


Lego Mindstorms NXT_G Programming Guide

When it comes to wanting to do Lego Mindstorm NXT-G, this is the first book you should get. The book shows the reader what different blocks are and how they work. The book also reads in terms that middle school students can understand and follow. Programming is the most difficult item that you have to do with a roboit. This book shows is a great resource for people that are in to lego roboits.


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More Details about the book

The book consists of 26 chapters plus 1 appendix.

The first 2 chapters cover the questions of "What is a robot" and "What is a program" and introduce the topic of pseudo code. There are many different methods when it comes to pseudo code, but this method will hopefully help teachers, parents, and students to understand how to take an idea for a program and turn it into actual NXT-G block code.

All 36 blocks are covered (the book is useful for both the retail version software and the educational version), and each block has its own chapter with the exception of a couple of blocks that share a chapter (such as the Random block and Number-To-Text block that share chapter 14).

There is a chapter dedicated to the concept of data plugs and wires (Chapter 7). This can be one of the more confusing elements of NXT-G, so this chapter uses a simplified method of showing how data types (number, text, logic) are passed between blocks.

Another chapter provides a walkthrough on creating a My Block. My Blocks are powerful methods for simplifying NXT-G programs, and this chapter shows how the ability to re-use My Blocks can be helpful.

Finally, the appendix covers some basic math such as converting back and forth between degrees and rotations. It also explains the LCD screen's resolution and how the X/Y coordinates work.

Teachers, parents, coaches, and kids should find this book useful. It's written in a very friendly and easy-to-read style and provides plenty of sample programs in each chapter to demonstrate how to use the blocks. Also, coverage of each block's configuration panel is also provided. Overall, the book can be used as an additional source of information on the NXT-G programming language to supplement the Help files included with the software.




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The Best, Most Complete Guide to NXT-G

There's no other book out there that covers the NXT-G programming language. Jim Kelly covers the subject thoroughly, in a clear, friendly and encouraging style.

The book not only covers NXT-G, it's also a primer on what programming is and how it works. With this book, teachers, students and beginners will have everything they need to understand how NXT-G works and how to use it. Advanced users will learn a thing or two as well, particularly with respect to some of the lesser known blocks within the NXT-G program.







Great resource for NXT-G programming

This book covers a lot of ground on NXT-G programming and is a must have resource for anyone serious about programming in NXT-G as the on line help included with the NXT set is not adequate.
As a professional programmer and a robotics hobbyist, I would recommend that anyone wanting to bring out the full potential of their NXT creations move to a text based language like Robot-C instead. While NXT-G is good for simple programs, it is just to difficult to create anything of any complexity as the graphical elements and all those connecting lines distract you from what you are trying to accomplish.
I am giving this book 5 stars because it does well at what it is, a reference / guide to the NXT-G programming language. It is NXT-G itself that I would only give 2 stars.


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The reader of this book will be someone looking for more detailed information on the NXT-G programming language used to program the LEGO Mindstorms NXT robotics kit.

LEGO MINDSTORMS NXT-G Programming Guide is suitable for young programmers, age 10 and up, as well as parents and teachers who want to learn the new language for themselves or be able to assist students/children with learning to properly program their robots.

Includes easy-to-follow examples for each and every programming block Provides programming techniques simple enough to be understood by young programmers, age 10 and up. Provides a test robot (with instructions) in the appendix for running the programs What youll learn Understand the basics of computer programming. Easily program your robot with the NXT-G visual programming language. See how to implement basic, intermediate, and advanced programs. Learn how to program for Moving Waiting Recording Stopping Displaying messages Sending messages Defining the duration of an activity Creating random behavior Practice with a free sample program. Who is this book for?

This book is for people new to programming (10 years old and up) or for experienced programmers new to the NXT-G programming language.

Related Titles Extreme MINDSTORMS: An Advanced Guide to LEGO MINDSTORMS Dave Baum's Definitive Guide To LEGO MINDSTORMS, Second Edition LEGO Spybotics Secret Agent Training Manual Competitive MINDSTORMS: A Complete Guide to Robotic Sumo using LEGO MINDSTORMS LEGO Mindstorms NXT: The Mayan Adventure

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