book: Dungeons & Dragons Player's Handbook: Roleplaying Game Core Rules, 4th Edition | Wizards RPG Team ...
 
 


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Dungeons & Dragons Player's Handbook: Roleplaying Game Core Rules, 4th Edition
Wizards RPG Team

Wizards of the Coast, 2008 - 320 pages

average customer review:based on 180 reviews
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Excellent game. Makes a great Board game

The book came super fast and was a great price new, better than in the stores. I've tried 4ed at a convention and with my friends. We still aren't sold on it as a whole. It is WAY too similar to World of Warcraft.

However, it makes for a fun, Heroquest elite like board game. The book is full of errors and errata has been added on wizard's website, but that is to be expected for a first printing. Mostly just clarifications.

Enjoy everyone, it's worth giving a chance and I like that it's a chance to start over without feeling like a powergamer with 2000 books to choose from.


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The first of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master. The Players Handbook presents the official Dungeons & Dragons Roleplaying Game rules as well as everything a player needs to create D&D characters worthy of song and legend: new character races, base classes, paragon paths, epic destinies, powers, magic items, weapons, armor, and much more.

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