So Much Fun - Until it gets IMPOSSIBLE!!! | Super Monkey Ball Banana Blitz
 
 


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Super Monkey Ball Banana Blitz

Nintendo Wii | Sega Of America, Inc., 2008

average customer review:based on 89 reviews
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Not for beginners - could be frustrating

The objective of this game is to guide a rolling 'monkey ball' through a range of obstacles (slopes, stairs, gaps, bridges etc) through a series of passages. The levels are vibrant and very colorful. Wii motion controls are cleverly used and amazingly nice and intuitive. Be careful not to fall off the edge and fight a boss at the end of each one of the ten levels. The levels get progressively difficult and quite challenging (some very difficult, esp. the bosses). To add to it, there is a time limit on levels. You may get frustrated if you are an average gamer or beginner.

The game also has 50 mini games of varying difficulty and goals - most with simultaneous multi-player capability. The variety is so much that you'll always like / dislike something. The great thing about it is that you dont have to do anything to unlock these games. You can play them just from the mainmenu even w/o playing the main game. A lot of these are good fun like the good old arcades (bug balance, hurdles race, jump rope, submarine, space attack, snow surfing, racing, banana thief etc) but with wii motion controls. Surprisingly, for some games, the wii motion controls are not so smooth/intuitive. You really need very tight hands. So, I didn't like playing golf and a few other games.

Bottomline: Main game can be frustrating for beginners. Huge variety of mini-games.


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Looks fun...and that's where it ends.

I'm an 18-year-old college student...not a kid. Just for the record.

At first, my cousin and I were having a lot of fun with the minigames. We were gettting a little sick of Mario Party, so new games were definitely more entertaining at the moment. Some games were fun, others were just obnoxiously difficult. But what they all have in common is that the directions are TERRIBLE!!!! Before every game, you're told how to control everything, but not much is revealed about how the game actually WORKS. So you can control it no problem, the challenge is figuring out what the heck you're supposed to do!
Also, some of the games really aren't "mini"games at all - the jigsaw puzzle was like nails on a chalkboard to watch...my cousin and her friends standing inches from the TV trying to put together miniscule *moving* pictures was less than amusing. Golf was equally annoying - I had to try to hit my ball several times before the stupid thing actually registered my movements.
I can't say much about the main game, except that it got boring after three stages.
Easily said, I was frustrated at the game and myself for buying the game. I'm sure with practice, these might be fun, but then it won't be fun at parties with people who haven't had time to practice.


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So Much Fun - Until it gets IMPOSSIBLE!!!

The Wii controller makes this entry in the Monkey Ball series - Soooo much harder - but you get over that, and learn how to adjust - but then the levels start getting near impossible to beat. A few I only beat through luck after the 80th or so try... For such a fun game, it's unfortunate how hard they made it.

I checked an online guide, and apparently to unlock some of the later worlds - you have to beat the entire game without "continuing" - huh??? Yeah I don't think I'll ever have the patience or time to do that - but the first 8 or 9 levels were a lot of fun for my wife and I... just be ready to get VERY ANGRY here and there :)

Side note - the mini games are a let down, we got bored (and frustrated) after only trying a few of them...
But that might be an unfair review as there are still 37 or so to try...


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50 mini games worth 20 alone, though not more

here's my list about the game & about the controls more importantly:
most games have only 1 or 3 levels, only rare few have 5, only about 12? use the nunchuck, you can choose left or right handed.

Super Monkey Ball (MB) 50 mini games -
(almost all games require steady hand as most only want small movements or you will totally lose control/aiming ability):
Alien Attack (hovercraft, very hard to control, cute), Asteroid Crash (shooter, addicting, over too fast), Banana Catch (over sensitive control), Banana Thief (cute arcade, difficulty registering my jumps), Bug Balance (balance, small movements only, cute), Dangerous Route (like marble madness, top view track, skill), Disk Golf (Frisbee/golf, fun, but aiming is erratic), Fish Catcher (spear underwater, cool), Free Throw (basketball 5 baskets far away view, cute/easy), Frog Ball (horrendous aiming control), Fruit Basket (little issue registering middle basket, otherwise easy/boring), Hammer Throw (like M&S Olympics cute/fun), High Wire Act (very sensitive controls, boring/simple), Home Run Derby (like Wii baseball batting practice, good controls, addicting), Hovercraft Battle (same control, bumper cars style), Hovercraft Race (same control hovercraft but get flags), Hurdle Race (like M&S Olympics, addicting/fun, too short), Jigsaw Puzzle (cute, turning pieces can be a pain), Jump Rope (simple/cute/easy), Keepy up (bounce MB on bat like Arkanoid, addicting), Monkey Bowling (oversensitive controls, frustrating), Monkey Boxing (great first person feel, very cute), Monkey Darts (decent control, cute), Monkey Fencing (just like M&S Olympics in looks/control), Monkey Golf (too broken to bother), Monkey Race (just like Mario kart w/items), Monkey Snowboard (snowman obstacles, fun/simple), Monkey Squash (more like racquetball, camera is behind both players which isn't as fun), Monkey Target (land right spot, boring), Monkey Wars (awesome FPS like laser tag), MonkeySmith (hit metal right direction, simple/boring, last set broken), Numbers (click on randomly moving billiard balls in # order or random, brain age style, fun/addicting), Paper Sumo Fighter (use remote to push, hard to aim), Paraglider (land correctly, hard controls, boring), Racing Birds (through rings, great graphics, fun), Red light-Green light (move like M&S Olympics, simple/cute), Ring Toss (simple/cute), Rock-Paper-Scissors Attack (cute idea /helmet & hammer after win/loss, very fast play, hard to see hands), Scoop the Goldfish (boring, hard to control), Seesaw Ball (balance seesaws to drop MB to ground, cute, fun), Shepherd (control dog to herd sheep into barn, oversensitive, boring), Simon Says (w/2 flags, addicting, brain age style), Sling Shot (fling MB, great controls, fun), Space Monkey Attack (Galaga style, fun, easy), Spaceship Landing (boring), Treasure Submarine (arcade, fun idea, hard to control), Trombone (guitar hero style, way oversensitive controls), UFO Capture (cute, tiny movements), Whack-a-Mole (fun, though sensitive control), Yacht Sailing (hard to turn, but good graphics & watch out for sharks, cute)

Great Games: asteroid crash, home run derby, hurdle race, keepy up, monkey boxing, monkey darts, monkey race, monkey snowboard, monkey wars, numbers, racing birds, seesaw ball, simon says, sling shot, space monkey attack, treasure submarine, ufo capture, whack-a-mole

Ok Games: bug balance, dangerous route, disk golf, fish catcher, free throw, jigsaw puzzle, jump rope, monkey squash, red light-green light, ring toss, rock-paper-scissors attack, yacht sailing

you can get a total in-depth word documnet from GameFAQs from knuckles_sonic8 who did a great job & is more honest which games are really broken/issues & which just require skill/steady hand. tells you everything, name, description, fun factor, game style, how many players, nunchuck needed, advice for better score/how to play, problems/issues w/the game & how to avoid them if can be avoided.


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Super Monkey Ball: Banana Blitz brings the fun of AiAi and friends to the Nintendo Wii! It takes the ground-breaking Nintendo Wii controller and shows the world what it can do - unique new puzzles and madcap multiplayer gameplay add a whole new world. Fun for you and your friends, Super Monkey Ball: Banana Blitz takes the classic, fan-favorite Monkey Ball gameplay and adds a barrel-load of thrilling new party games.


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