Pretty cool game. | The Legend of Zelda: Twilight Princess
 
 



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The Legend of Zelda: Twilight Princess








GameCube | Nintendo, 2006

average customer review:based on 175 reviews
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   highly recommended  highly recommended






Another 10 stare game

Ocarina of Time or Twilight Princess... The two kings of the Zelda series.


I have beaten and loved Ocarina of time. It is a Legend. Something so fun and entertaining you my only find a game like it once in a lifetime. The best game ever. But now Twilight princess demands attention. So comes the unanswered question. Which is better? They both have similar game play, they both are stunning in the same ways. OoT in a magical land with beautiful tunes That make a lovely harmony like nothing you have ever experienced Exploring is a hi-light of the game. I can never over exaggerate this point. It is a beautiful large land with lush green fields, dark blue waterfalls. shimmering lakes, secret forests, and a mountain.
Twilight princess in that put into 21 century The results are breathtaking or if that is old then....... to large to explain. I give up trying to explain. You will have to just get the game yourself. But witch is better?... remember OoT is a 20th century wile TP is 21. In that case they are almost tied. But some may agree OoT does a slitly better job with the... adventure into a magical land of castles, markets,swords, princesses, evil sorcerers,and rescuers on horseback.


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Twilight Princess

I'll start this review by addressing one question that I've heard ask many times. What are the differences between the Gamecube version and the Wii version? The answer is; nothing significant. Other than the obvious motion control differences, gameplay isn't any different. I've heard that you can walk and aim at the same time in the Wii version, and while that does sound quite advantageous, it isn't a deal breaker. The trade-off is that your wrist won't get sore from swinging the Wii remote all day. I've also heard that there are green Chu-Chu's in the Wii version, but I'll explain why that won't make much of a difference later.

The only MAJOR difference is that the map in the Wii version is flipped; that is, everything that was right is now left, and vice-versa. Now, there's a reason behind this. Link has traditionally always been left-handed. However, since the Wii version has you controlling Link's sword hand via the Wii remote, and since most people are right-handed, the entire map has been flipped so that Link's sword hand is on his right. Besides the fact that Nintendo basically flipped off the entire left-handed community with this move, it also seems like it would have been easier to simpy flip Link's model. I'm not a game designer though.

While that's a commonly known fact, one thing that isn't as apparant is that most walkthroughs that you'll find reflect the Wii version of the game. So unless you're cool encountering massive headaches as you try to read a walkthrough backwards, you're pretty much on your own here. This wasn't much of a problem for me as I prefer to, y'know, play the game on my own, but for those of you who require a walkthrough, you may want to think twice.

Now, on to the actual game. In short, this game is friggin' amazing. It's been referred to as a spiritual sequel to Ocarina of Time, and I couldn't agree more. So if you loved that game, chances are that you'll love this game. The cel-shaded style of The Wind Waker is cast away and a new, more realistic graphical style takes its place. Even if you were fond of The Wind Waker, this is still an improvement, it's the most detailed Zelda game to date. Dungeons are just as puzzle-filled as ever and incredibly innovative. You can tell that they spent a lot of time making each one unique. And the overworld is GORGEOUS. It's huge and is filled with little hidden areas and caves that you're free to explore at your own leisure. Its secrets aren't immediately accessible as well. You may run across some type of marking and have no idea what it is, until you come back later with a new item in hand that you can use to exploit it. They knocked it out of the park with the story as well. I won't go to far into it for fear of ruining an aspect of the plot, but I'll just say that this game has the deepest character relationships of anyone Zelda game, hell, any game period, that I've ever played.

I'll get into some Zelda specific pros here, so if you haven't played a Zelda game yet move on to the next paragraph. There are some major improvements found here. For one, swordplay has been expanded. Rather than the classic jump attack, stab, horizontal slice, vertical slive repertoire we've seen since Zelda first went 3D, this game adds hidden moves that you discover as you progress through the game. Included within this hidden move set are things like a vaulting manuever and a complex parry manuever. As you've probably heard, full-on horseback combat has also been included. While I can't seem to get the hang of it, it's fun nonetheless. One word; jousting. One final improvement that I'll mention is the ability to swim underwater. If you've played through Ocarina of Time's water temple, you'll know how much of a pain it was to put on the iron boots everytime you wanted to go underwater. First of all, the iron boots are a X, Y, Z button item here, and you can actually swim through water once you get an armor upgrade. It's analogous to swimming as a Zora in Majora's Mask.

Unfortunately, with every great game there are several flaws. One big one here is the somewhat linear nature of gameplay. Like I said earlier, there are plenty of places to explore in the overworld, but that's about it. With one exception, the only reward for sidequests are heart pieces and a few bottles. Bosses seem to follow this trend, there's usually only one way to defeat them, and it can be quite monotonous. On the subject of bosses, they are FAR too easy. I beat the final boss on my first try without any recovery items. And I'm not a particularly exceptional gamer. That seems to be the recent trend in Zelda games, however. The Wolf Link sequences could be quite tedious as well. Once you started them, you were locked in to doing a single task for at least an hour. Finally, although several awesome new items were introduced here, they were used a few times in one dungeons and then rendered useless.

Now, onto Zelda specific cons. There is no magic meter. Personally, I found this a huge let-down. Magic has always been a big part of Zelda to me and it just wasn't the same experience without it. This is why it doesn't matter that there aren't any green Chu-Chus, by the way. Once again, it's not a deal breaker, but it seems like a pretty simple thing to include. Also, defending with your shield is done automatically. I think this was done in order to accomadate the new combat system (having more buttons open doesn't force them to resort to annyoing button combos), but it feels awkward anyways. Quite a few ideas from Ocarina of Time were recycled here as well. The first stage of the third boss plays out like Morpha from Ocarina's water temple and the gathering of the poes bit from Ocarina's forest temple is also reused. I suppose this isn't really a con, but it disappointed me slightly.

Overall, this an excellent game, but not a perfect one. Is it worth your money though? Yes. Will it satisfy old Zelda fans? Absolutely yes.


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Pretty cool game.

It was in good condition when I got it, except it didn't have a game manual in it. Overall the game was pretty cool.




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One of the best Zelda's yet

I rate this Zelda up at the top along with the Zelda put out for N64 The Occarina of Time, and Majora's Mask. It gives a new spin on link though, instead of him being a young pre-teen child like character, he's portrayed more as a teenager of about 14-15 in this game. I think as with all Zelda games, the team who designed this one did a bang up job it's another one of those games that you could play over and over again even if you're not a fan of Zelda. The battle system and potions and collecting of jars etc is the same in this game just as in any other Zelda game, the only thing I really find to be drastically different is the twilight aspect of it and the "transforming." Zelda for those of you who might have never played is a more structured quest style RPG, if you like structured as opposed to open end playing this is the game for you! Zelda has a lot to offer as an RPG as far as the story goes, I found that surprises and twists in the plot were pulled off very well, and overall I was impressed.


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The Legend Of Zelda: Twilight Princess brings you back tot he land of Hyrule, as you uncover the mystery behind its plunge into darkness. Link, a young man raised as a wrangler in a rural village, is ordered by the mayor to attend the Hyrule Summit. He sets off, oblivious to the dark fate that has descended upon the kingdom. When he enters the Twilight Realm that has covered Hyrule, he transforms into a wolf and is captured. A mysterious figure helps him break free, and with the aid of her magic, they set off to free the land from the shadows. Link must explore the vast land of Hyrule and As he does, he'll have to enlist the aid of friendly folk, solve puzzles and battle his way through dangerous dungeons. In the Twilight Realm, he'll have to use his wolf abilities and Midna's magic to bring light to the land. Revisit classic and new characters - Link, Zelda, Midna and many others

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