Well Worth It. | Monster Hunter Tri Classic Controller Bundle
 
 



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Monster Hunter Tri Classic Controller Bundle








Nintendo Wii | Capcom, 2010

average customer review:based on 20 reviews
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   highly recommended  highly recommended






As a newbie, I love this game!.

Ever since I bought a Wii, I've been looking for a game that matched most of my insterests, I've played quite a few, but never came upon the Monster Hunter titles.
Despite been brand new to this game and just recently purchased, I think of it as a Zelda on Steroids.
So far I'm enjoying the missions, or just snooping around the woods or lakes, killing beasts and collecting items to increase not only your character's income, but also to build up your abilities.
I have not yet tried out the online experience, since I want to get a handle of it a bit more, but am looking forward to it.
The graphics for a non HD game console such as the Wii are simply superb, I have the HD cables so the images are now pixelated which makes them more smooth and better quality than the ordinary A/V cables.
The dressing of the character is a bit lame, could be better, but overall, if you are into epic battle games, beast (monster) hunting, than this is your tyoe of game, if these are not your interests, you might not like it that much.
In conclusion, Monster Hunter really Rocks!!


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It's all been said before, but this is an addicting game

I'll refer you to the many other lengthy and more well thought out reviews on Monster Hunter Tri here on Amazon to get a detailed overview of the game. I would like to ad my vote on the "this game is amazing" side of things.

With this bundle you get the game and the now indispensable classic controller pro. There really is no other way to play this game....I've tried. (well the regular classic controller works fine but the wii-mote and nunchuck combo is severely lacking in precision).

The game itself is an incredibly deep, strategic, beautiful, and engrossing experience. It's like "action chess" or something. You have to really think and watch your timing to beat the game's increadible monsters. The controls are hard to master, but feel just right when you get the hang of it. The character and monster animations are spot on, and the scenery is fantastic. The loading times between areas of the map break up the experience but if that is the price i have to pay for such stunning visuals, then so be it.

This game hasn't left my wii since I've purchased it on release day. Fun and lengthy single player keeps you entertained but the wonderfully implemented online play keeps you coming back again and again, especially if you have other friends with the game. I recommend getting a keyboard or wiispeak since the in-game keyboard is a chore for communication.

Get this game (and the bundle with the controller if you can). Even at full price the cost per hour of amazing entertainment is really unbeatable.


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Well Worth It.

The game is much like the previous installments. The online portion of the game has a few minor flaws. Frame rate slowdown occurs quite frequently when playing with multiple people. Also, the connection to the servers can be spotty at times, which can be helped by opening the proper ports on your wireless router. Finally, the last problem with the online portion is the amount of players that can be in each room. Only 4 people can join a quest but there should be at least 8 people in the cities before quests.

Despite those minor flaws the game is still very fun and rewarding to play. But I wouldn't recommend this game to anyone who doesn't can't commit at least 100 hrs. into the game.



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Difficult, complex, and long, but oh so satisfing

Monster Hunter is a franchise of limited popularity in the Western world, it demands a great deal of time, perseverance, and devotion. Ill say this right off the bat, Monster Hunter tri is an incredible game, but beware, it is not a game for folks that want to play for a few minutes then leave. It has an incredibly difficult learning curve (but much less so than previous MH titles), and its that difficulty that makes MH3 so rewarding and frustrating at the same time.

For the first few hours, gamers won't find much in terms of action and adventure. MH3 is a VERY deep game, it has strategies with branching strategies that can only be achieved by using OTHER strategies. The first few hours will be spent going through text box after text box, collecting remedial items, and learning the aforementioned strategies. This game is as complex as they come, and i will openly refuse to recommend it to those who want a simple type of fun, as this game will not deliver it.

After the initial slosh through the long tutorial (which is cleverly disguised in a plan story mode), you'll be set out into the world to fight monsters, collect bounties, and simply harvest necessary items. Eventually you gain the ability to create your own armor and weapons based from the items you've collected. Defeating monsters grants you the ability to "carve" them, IE collect items from the monster. Items are unique to specific monsters, and several are necessary to complete a piece of armor/weapon. Its a chore at times, but the brilliant system replaces the archaic leveling up of ancient RPGs. As you progress in the game, you'll gain access to new lands, deadly monsters, and different items, all of which can be used to build newer, stronger weapons/armor.

Everything you build has a distinct appearance or similarity to the monster it originated from. Much more than color is used to identify a weapon/armor to its original monster. Physical traits, edges, fangs, textures, and in game attributes are all often used to bring a weapon together with its original source. For example, a monster has a heavy poison attack, the weapon created from its materials will have its own poison attacks, or the armor may be resistant to poisonous attacks.

It the weapon/armor crafting/upgrading system that grants MH3 such an addictive quality. As soon as you find a new monster, you start to wonder how its weapon will look or handle, or how the armor will be. Although it takes a long time to amass the required materials or money to craft a certain weapon, the ending feels so worth it.

There are several "large monsters" (18 in total), each with its own style, attack patterns, weaknesses, strengths, materials, and appearance. Since each one is unique and different, and there are so many different monsters, it hard to get bored.

Which brings me to my next topic, the actual battle system. The core combat in MH3 is very much like a simple 3D brawler. There is no camera lock on, several combos, full camera control, and dodging. A good deal of criticism directed toward this game was about the camera system. At first it was difficult and frustrating to use and handle, since constant movement of the camera was necessary to fight and kill a monster. After practice, the game rubs off on you, and you begin to handle the camera before certain events, such as evading or running away. Items are an absolute must, since the enemies are strong, and have much, much more hit points than any warrior. Items to raise attack/def, health, stamina, efficiency, and weapon sharpness (after repeated use, a blade weapon looses sharpness and deals less damage). Most of these items can be made by combining materials found in worlds, others can be bought, or other given to you.

Monster Hunter Tri has some of the very best graphics and art design found on Wii. It's right up there with Red Steel 2, Super Mario Galaxy, Metroid Prime 3, and Dead Space Extraction in terms of graphical fidelity. Everything from character models to armor and monsters is incredibly detailed (so much so that some of the details are "clustered" together in the Wii's limited 480p presentation), locations are beautifully redendered, designed, and animated in such as way that each area is it own unique and living world. Monsters are given an incredible amount of polish, from design to animation as well.

Monster Hunter Tri is one of the few MH games to include online play, and Capcom has done an incredible job with the online infrastructure in the game. Like everything else about it, Monster Hunter Tri has a complex online system that links servers to lobbies to "cities" of only 4 players. After the hard learning curve, youll find buddies, shops, exclusive quests, and items that can only be gained in the online mode. Players can join and play with any group of people without friend codes, gameplay is almost always lag free, and keyboard and WiiSpeak chat is included. To use the keyboard, the game provides a simple on screen variation if you don't have a USB keyboard; otherwise it's as easy as typing and posting. To use WiiSpeak, at least 2 people must have the devise, and have it enabled, and then each must be a "friend". Keep in mind this is not Nintendo's infamous "friend codes", instead its merely sending a friend request, and having the recipient accept it.

--------On Wii Speak--------

Having played Monster Hunter Tri online, ive found (on several occasions) that those using WiiSpeak MUST turn down music and SFX volume in order to use it effectivly. See, the music/SFX are easily consumed by the "echo cycle" described below, so turning down the in-game volume yields great results. If BOTH parties have said settings, WiiSpeak works well enough. The voice quality is still low, there is still the second lag, and you still can't communicate with more than 1 person at a time without your voice turning into a confusion of random bable, but it works.

The microphone is intended to receive the voices of several people, and in that effect it attempts to receive a wide range of noises, including those from your TV speakers. What this does is create long echoes. Noise sent from one Wii Speak is received by the other, is produced by the others TV set, and is received by Wii Speak 2 and set back to Wii Speak 1. This vicious cycle never ends.
--------------------------

The bundled Classic Controller Pro is Nintendo's upgrade to its existing Classic Controller. It was developed with the help and insight of the actual MH3 development team, and is sold for $10 more in this box set. The new additions include nice grips, redesigned shoulder buttons, control sticks, and cord. The new extras do help round out the controller, but obvious problems persist.

The controller is still wired to a Wii remote in order to function. In a generation where wireless is standard, it is a nuisance and shame that Nintendo, once a pioneer in wireless controller, has limited its controller to a wire. Its not a huge deal as it doesn't affect gameplay or control in any way, but it is something worth considering for those interesting in "re-buying" a CC.

The Classic Controller launched without a rumble feature, and now the CC Pro has done the same. Since the CC is tethered to a WiiMote, and gathers its power from it, a lack of rumble is sure to safe battery life. It does take away from some of the experience however. Although it is true that Sony launched the Play Station 3 without a rumble controller, they have since released the DualShock 3 to remedy it.
Since it has no battery source of its own, or any internal mechanics to support a rumble feature, the CC Pro is very light. The plastic used is sturdy, so it doesn't feel cheap or breakable, but it does feel flimsy.

The CC Pro has a gloss on top of the controller, similar to the Wii remote, but the entire bottom of it lacks any of the gloss, OR a matte finish like the newer Wiimotes of Xbox 360 controllers.

The CC Pro is being sold standalone for $20, and it becomes obvious why it lacks a sense of luxury, but it's disappointing that Nintendo would go through all the trouble of redesigning a controller only to do it poorly. The low price means that it isn't a serious investment, but the additions don't really warrant another purchase for those already stock full of original CCs. New comers are very welcome though.

I find that the Wii Mote control scheme may turn off players, but it is responsive and works great. There are no awkward gestures of button holdings, and since most of the game doesn't offer you full 360 degree camera control (horizontal yes, but vertical control is limited to set intervals), an analog stick is really not required.

Monster Hunter Tri is a difficult game, one that takes a great length of time to understand, and an even greater time to master. It's a game that demands time, attention, and focus; casual gamers beware, this is NOT a pick up and play title. It is, however, very satisfying to spend hours to forge a weapon, or finally defeat a monster after an hour long battle. Despite its faults, it manages to go on beyond its pieces and become a masterpiece.



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Quite disappointing

This was the first time I'd touched my Wii since the last Metroid came out - I even bought a classic controller because I thought it would be so great. Perhaps my expectation were too high because I was mostly just bored by the game. The difficulty didn't bother me (I'm a season Demon's Souls player), I just felt like it was pointless and the environments were repetitive.

You might love it, though!


Monster Hunter 3 sees the introduction of an expansive story mode with players taking on the role of a hunter, who is tasked by the Village Chief to investigate the constant earthquakes that threaten the everyday life of Moga village. A bustling and vibrant town, Moga is home to the hunter and includes a Blacksmith for forging weapons and armour, a shop where items can be purchased and an expanded farm with Felynes acting as labourers and tending the crops. The incentive to complete quests is now no longer limited to the collection of items and money with which the hunter can create or upgrade armour and weapons. Successful hunts have a real and visible impact on the status of Moga Village as on returning home quest items are used to repair damage caused by the earthquakes resulting in happier and more active villagers.

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